A quick question on the sound that is played on opening a container placeable.
It seems that the default is the sound of a squeaky chest.
But if the container is a corpse and under its properties “body bag” is set to “body”, it sounds like clothes are searched if you open the corpse.
I was wondering whether the same can be achived with e.g. a sack. Yet it seems that a sack placeable will only play the “squeaky chest sound” if you open it even if its “body bag” is set to “body”.
Am I missing something or is this some kind of bug?
A container sound is set by the SoundAppType column of placeables.2da. That assigns a row number in the placeableobjsnds.2da file, which covers the different sounds for containers and doors. There’s a corpse row in that file, which is used for the various corpse models. The loot bag has its own row.