Sound on opening a container

Hello all,

A quick question on the sound that is played on opening a container placeable.

It seems that the default is the sound of a squeaky chest.

But if the container is a corpse and under its properties “body bag” is set to “body”, it sounds like clothes are searched if you open the corpse.

I was wondering whether the same can be achived with e.g. a sack. Yet it seems that a sack placeable will only play the “squeaky chest sound” if you open it even if its “body bag” is set to “body”.

Am I missing something or is this some kind of bug?

This is probably set in a 2DA somewhere.

Thanks, but you can obviously also set it in the “body bag” options of a placeable, at least in certain cases.

Is this bugged or am I doing something wrong?

When something is destroyed or killed it’s replaced by something else. ( a loot bag for exemple), that what this field is commanding.

I don’t think it sets the sound when you open it.

1 Like

A container sound is set by the SoundAppType column of placeables.2da. That assigns a row number in the placeableobjsnds.2da file, which covers the different sounds for containers and doors. There’s a corpse row in that file, which is used for the various corpse models. The loot bag has its own row.

3 Likes

That was very helpful, thank you all!