I would really like to use the table encounters for sparkey spawner. But I keep running into issues with it and I’m not quite sure why. So I setup two tiny areas linked with a area transition so I can bounce back and forth to see what spawns from the table.
Here is my encounter table from sparkey_enc
case 39: //WildTable1
SetLocalString(oArea, sEncNum, "v2, always, 100, table, wildtable1");
SetLocalString(oArea, "table_wildtable1_01", "10, creature, ratdire002, 2-5, random, 1, 1, 1");
SetLocalString(oArea, "table_wildtable1_02", "30, creature, cougar001, 1-2, random, 1, 1, 1");
SetLocalString(oArea, "table_wildtable1_03", "50, creature, dog002, 3-6, random, 1, 1, 1");
SetLocalString(oArea, "table_wildtable1_04", "70, creature, wolf001, 2-4, random, 1, 1, 1");
SetLocalString(oArea, "table_wildtable1_05", "90, creature, bearblck001, 2-3, random, 1, 1, 1");
SetLocalString(oArea, "table_wildtable1_06", "100, creature, badger001, 2-3, random, 1, 1, 1");
break;
All that ever spawns is the row of black bears with the 90…10 times in a row. Sometimes I get a error in-game chat window:
Script Sparkey_enter, OID: 800003b0, Tag: , ERROR: TOO MANY INSTRUCTIONS
Something is referenced wrong I think, but is there a way to know what the error code is pointing too?
And if anyone knows how the encounter table should work, please let me know. I think I may be looking at it wrong.