Is it possible to scale a special effect ( sef ) by script? Or do separate sefs need to be created and scaled in the files?
eg. Breathe dragon fire … big dragon big fire visual vs. small dragon small fire visual
fx_red_dragon_breath.sef
Is it possible to scale a special effect ( sef ) by script? Or do separate sefs need to be created and scaled in the files?
eg. Breathe dragon fire … big dragon big fire visual vs. small dragon small fire visual
fx_red_dragon_breath.sef
I believe you need to create separate f/x files. The scale settings are in the text files, so in theory you could scale those if you could dynamically edit the file.
ok
I believe it is this way only. Unless you have figured some other way?
Cheers, Lance.
nope. It shouldn’t be too hard really … a good sef already exists so it’s just a matter of duplicating it ~6 times (for 6 ages of dragons: baby, juvenile, young adult, adult, old, ancient) and adjusting the scale in the sefs.
i haven’t worked out the details – but im presently back into my on/off lifelong obsession w/ dragons
Well the good part is that f/x files are very lightweight, so you can add a bunch without hurting your disk usage much. Unless you’re adding new texture files, of course.