According to my tests, the spell hook script doesn’t fire for all spells.
For example, Summon Creature 1 is intercepted by the spell hook, but Summon Familiar by-passes it.
Is this documented anywhere?
Is it hard-coded?
According to my tests, the spell hook script doesn’t fire for all spells.
For example, Summon Creature 1 is intercepted by the spell hook, but Summon Familiar by-passes it.
Is this documented anywhere?
Is it hard-coded?
Spells that work with the spellhook have this in their spellscript:
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
If something doesn’t have a spellscript or doesn’t have that bit, it won’t fire for it.
Thanks!
@Daz As you’d expect, adding that code to a spell script that doesn’t have it triggers the spell hook.
Are there any known downsides?
Were certain spells excluded from hooking for a good reason?
Summon Familiar is not a spell but feat. Likewise special abilities such as howl of confusion don’t have it.
From regular spells I don’t think there is any missing, but it normally only runs for players, so adding it to mentioned special abilities will no nothing by default anyway.