I am looking for people who would like to try the NIT v5.6 Release Candidate.
This release introduces support for Steam’s Workshop Subscriptions, which is controlled by a new Preference in Settings, as well as a number of other improvements.
Download Rules have been updated with new definitions to map Workshop Subscription Identifiers to Mod Names when the Workshop item does not contain any modules or the module file name does not provide an obvious name to identify the Mod.
If you are a Steam user and would like to test the Release Candidate, please let me know via PM or posting a reply to this topic.
Desired Tests
Does it detect all your Workshop Subscriptions?
Does it create Mods for Workshop items that have not been downloaded from another source?
Are you able to specify non-default User Files folders (ie not Documents\Neverwinter Nights)?
Does View, Steam Workshop Subscriptions work as expected and provide the information you need?
Desired Feedback
Test results, issues and suggestions.
Bug reports.
Workshop Identifier to Mod name suggestions for the new Download Rules.
I have never used your tool tho I see the need, especially for new players.
So, while knowing nothing, one issue you might have is that Steam workshop appears to be somewhat finicky in whether the mods show up or not, so detecting workshop subscriptions may not be anything to do with your code. I and others are often telling players to just move the mods from the steam workshop folders to the docs folders or directing them to D/L from here.
How is it at finding the right install too? I have original 1.69, a new GoG 1.69 and Steam EE installed over two drives.
Anyway, If you want to design some tasks, I am happy to spend a couple of hours doing whatever you want, bt I don’t use the workshop normally sooo you need to tell me exactly what you want to test.
If the Steam client is not running, Steam NWN can still be played, but the Workshop Items are not available in game (even though Steam has copied them to the client machine).
Whether this bug accounts for all of the issues I’m not sure, but moving the files does indeed work around that one.
@Shia_Luck, my request for testers was a long time ago. The released version of NIT does support Steam Workshop items in a way that does not require Steam to be running. You still use Steam to update workshop items, but NIT will detect changes and update its copy of the item.