I am considering providing an option for the NWN Installer Tool (NIT) to manage Steam’s Workshop Content, but need to understand more about how it works.
Steam does not seem to copy workshop content to its own folders or the User folder (Documents\Neverwinter Nights). Does this mean that Steam only adds workshop content at run time and removes it when NWN is closed or does it add a third source of files (ie the Workshop folder)?
Does anyone have any additional information that could help in my endeavour?
My thoughts are for NIT to copy Workshop content to NIT’s mod store and allow users to install or uninstall the Workshop Mods. Steam’s content would remain unchanged. This means that NIT can be used to specify different User Folders for each defined Profile. It also means that NWN would be started directly instead of needing to use Steam to launch the game.
Personally, I use Beamdog’s client to download content. However, it seems that Beamdog are launching new content on Steam and not its own platform. This feature could allow Steam subscriptions to be used with Beamdog’s implementation.
Finally, do you think this would be a useful feature or is it a waste of time?