I can’t find the fire newt axe but if you found it on the chief then you’re in the right module look through the items section in the properties and find it’s resref or maybe it’ll show up in the chief’s inventory properties.
The chief is holding the weapon but it does not have droppable flag so its not dropping. Same as the other key items, in fact the lizard chief dont even have the key inside inventory. Either those key items are suppose to drop by script or some other method.
The loot mod I use should not interfere with key items, I used it for the OC and all quest items drop just fine.
but earlier on it was not flagged as droppable, pickpocketable - i just added the flags in.
The lizard chief in the dragon den does not even have tarmas’ key, i had to add it in and flag it as droppable. Quite a few other quest items dont drop properly.
I dont have a save cause I just finished playing to the end, so will start over.
And for some silly reason every new game i start, contains all the roster entries of all the OC companions. This seem to cause other companions not to show up - all Mask companions never spawn and so unable to progress. Zehir cohorts are no show too - but thats no prob for me, I have them all as local chars and just add them during party create.
I’m glad you found the fix. I’m about to start a new SOZ gameplay and I always had issues with cockroaches and dinos every time I played before. It looks like Kaedrin’s mod is a bit buggy. I’m wondering is it safe to remove that file, did you have any problems after removing this file?
I dont use that mod, but I do use TCC. And the whole range of sexy mods. And Tony AI.
This time the clockroaches refused to spawn… until I rested and it spawned right while I was resting.
So if something does not spawn at all, try resting. Its still location specific so clockroaches and dinos spawn near the lumber camp, so resting outside smargol will not get them.