For the first time in ages I’m going to actually upload something.
And like some other contributions it is salvaged from a module I’ve been working on (since before EE came out). Some months ago I started a very demanding job and realized that until I quit or get fired I won’t be able to find enough time to seriously work on my adventure so I decided to salvage it and the areas where the easiest to do because I started working on the mod mapping my whole small world out: The Fog Coast.
This will be a prefab package with 50 areas including lots of exteriors and several interiors - as well as “blank” exterior maps with different topographies. All exterior areas are made with the “Castle Exterior, Rural” tileset and most building interior areas are made with the “Fort Interior” tileset. It will not include the harbor village and city yet but there are still a fishing village, a trading post and several inns to give the PC places to fetch quests, trade and sleep.
Every single tile in every single area is edited by hand to avoid landscape repetitions and the areas include hand-picked loading screens, music, ambient sounds and lighting.
What I hope to achieve with this package is the same as with all my former work: To provide module builders - especially beginners - with prefabs they can use right out of the box or edit to their liking without having to do all the legwork themselves. And I want to add that since this was supposed to be my own module all design decisions ONLY reflect how I wanted my areas to look like, NOT how I think other builders modules should look like. I originally used some but there will be no haks included in this prefab, just vanilla pre-EE 1.69 so every builder can add CEP/PQ or other haks on top.
The prefab package will include a pdf where every single area is pictured and since I am already taking the screens for that, I thought I post them here for some final feedback before I wrap up the whole thing for christmas.
Coast - High Road
Coast - Low Road
Coast - River Delta
Everything water will also have the necessary sounds for flowing streams, water lapping at the coast and waterfalls.
Coast - Lakeside Keep
If there are buildings, all doors are included (even those the PC will probably never reach or even see) and in most cases a single door leads to an interior area while all other doors set to “locked” with “key needed” and “plot”. The door transitions are all complete with loading screens. The interior areas consist of a single room with only the most obvious placeables and are as close as possible shaped to fit the outside of their building.
There is nothing random, the interiors are lit or unlit depending if the building is supposed to be inhabited or abandoned and every tile has the lighting edited by hand to reflect that. I might have missed some but theoretically there should be no corner left that is oddly lit in red/blue/green. For room features like lit mantlepieces or braziers also the sounds are placed.