I was recently toying with an encounter system based on the Bioware default (1.69) for my next mod, and… it’s weird ! Let me explain:
I have a straight hidden corridor not accessible to PC. In this corridor you can find a encounter trigger and a minimal creature doing regular patrol, walking left and right, activating the trigger at every pass. The spawning point is on another place where generated monsters can obviously attack the PC. The final idea is to have a sort of perpetual monster fountain (with multiple encounter triggers) controled by distance between triggers and walking creature speed.
The system works, but… if the PC goes farther than 3 or 4 tiles from the hidden “monster spawning engine” corridor, monster spawn stops, and what is really strange, is that the walking peon continues stepping throu triggers exactly like he is supposed to.
Seems like standard Bio encounter system does not reach the whole (6x7 tiles) area. I tried various ideas (upping peon creature IA, etc.) to no avail. Now i am rolling my own complete creature spawn system, but i am curious. Did someone know more about this peculiar behaviour ? Is this in some way related to the triggering creature perception or some hidden switch somewhere ?
Thanks for any help,
A puzzled gnome.