My brother is currently beta testing my third module. It became apparent that there still was a few bugs that I thought I had fixed (Sigh as usual). It concerns a darn duel that I have discussed here at length on the forums before. Now, I just started a new thread because I thought it would be easier to not have to scroll through everything else discussed about this.
So, I have a duel where one of the companions are supposed to fight 3 NPCs, one at a time. When I played myself I used a ranger. My brother has a fighter as his PC. Even though I have “locked away” the PC behind an invisible wall. Apparently I used only walkmesh triggers in the end, so this just means that the PC can’t move to where the companion is. However, when the duels start sometime the NPC runs towards the PC instead of the companion (which didn’t happen I myself played) and the PC can then hurt the NPC, even though I’ve put a spell of “Dominated” on the PC.
So, my thoughts how to deal with this is:
- Try (again) an invisible wall using Collision Box
- Maybe one can adjust the perception range of the NPCs so that he doesn’t attack the PC. Or maybe one can make it in the script so that the NPCs attack the companion first and foremost (or maybe just the companion, if that can be done?). Which script do I adjust for this and can anyone help me with the code?
Anyway, I’m SOOOOOOO tired of this f*)&%?+g scene, and that it never works the way it’s intended.