Tales from the lake of sorrows

Hi there, after a bit of search i decided to start a topic on any bugs found in the campaign version and their possible fixes.

I am at the start of chapter 2, didn’t go to the Dragn Scar yet.

  1. Some journal entries remain after completion, nothing game breaking though

  2. At chapter 1, bashing Samuels locked door and entering the living room can potentialy break the plot. i found out the hard way and had to start over, now i am super careful as to where i go. Couldn’t help but unlock Isabel’s door at the inn though, hope this won’t mess things up :stuck_out_tongue:

  3. After killing Arthur and gang, Ormin was just standing at the entrance point at Dragon Scar, no dialogue or anything, reloading it fixed it though. i suspect walking towards him with Ember in stealth mode caused it.

  4. Things happening before their time: At chapter 1, i had the choice of fighting the warehouse guards for attacking Charlotte before they got to attack her.

Still a wonderful game so far, one of the best i 've played despite those hiccups.

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Chapter 2 seems to be bug free for me so far. On to the river caves!..also i wonder if entering a certain mausoleum in Littlelake without an actual quest will lead to bugs.

Here’s an Unofficial Patch for TLOS I’ve been working on. So far it ONLY covers all of Sheep and Stone, Caravan Club and the very beginning cutscenes of the Last Days of the Raven.
It fixes the issues with the companions not being persistent across modules and they no longer loose their equipment. NPCs are no longer in the party select GUI. Solace is deleveled when you first meet her so you can choose archery or dual wield when you level her back up. OC party knockout death is now in use. The clock is added. Merchant dialogs now use the SOZ party chat so you can take advantage of companions with high appraise skill. Bad journal entries are fixed. Many minor bugs bugs have been sorted. There is a change log in the download.
Note: this is for Tales from the Lake of Sorrows, not the individual adventure mods that PJ had before he combined them into TLOS.
This is a work in progress (when I get time).
Of course someone to test this is always desirable.

Update 9/23/19
This is now finished. Full changelog is in the download.

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Wow, that is quite the fix. I am sure PJ appreciates the help. Especially with the odd journal entry issues.

Thanks you for the fixes Travus.

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Man you ROCK!

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Thank you!! Does the companion equipment fix work for just the chapters you covered or for the whole campaign?

For now, it’s just the first couple chapters. I’m working on chapter 3 now.
Keep posting any bugs you find, with or without the patch. It’ll help greatly to speed things up.

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I am gonna continue without your patch for now as i am in the first level of the Copper temple.

Chapter 1: -I couldn’t save my game in the area just before Lakeside - where you meet the first peddler/merchant. Saving in that area always resulted in a crash for me.

Chapter 3: -Sally repeating “Did you find my mother” after informing her about Marrian’s death… don’t know if this is intentonal.
-Some gnolls at the hidden valley don’t give xp when killed. Also they fade away instead of having the regular death animation.
-No gate guard dialogue line for getting into Tysan’s estate after finding Marrian’s body.
-There are 2 Ormins, one at the courthouse and one at the Market inn during temple investigation.
-I’ve read about a bug wihere Solace is not showing up for the fight with Samuel at the party. This didn’t happen to me though, and she actually had all the equipment i had given her, wich is awesome.

Chapter 4

  • You can gain an infinite amount of xp by using conversation skills on the guards at the Four Winds keep.
  • Throwing fresh water on Helm’s symbol at Crassus’s basement doen’t always disarm the electrical trap. Sometimes it needs two doses of liquid, so either the water works or you have to spit on the banner twice or spit and then throw the water on it. Not sure if it’s a bug but it did confuse me for awhile.

Chapter 5

  • The game always crashes to desktop when trying to fight the vampiric bats in the bat cave. Same with empty override.

Finished! The link to the UOP above will get you the final product. I fixed a lot of minor things but it mainly makes the companions persistent across modules. All the journal bugs should now be fixed as well. Testing is required, of course. Let me know if anything else needs attention.

This does not include chapter 5 (From this Comes Strength) as that’s a separate module in itself. Maybe I can try to integrate it into TLOS sometime later.

Thanks to PJ156 for making this great mod. I had fun getting under the hood on this one.

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Thank you for keeping this beautiful project alive. Will try and test it as soon as i can.

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Reading the change log, that seems like a pretty comprehensive list of the TLOS issues. I will try to get some times to give it a run through to test soon.

The only other issue I have when playing this mod is the camera. I am one of the few that likes the normal camera height and I find the change to a higher level problematic. But that is a choice PJ made so I would never suggest changing it back.

Thanks again, Travus. Your hard work is greatly appreciated.

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He Travus, possible bug: Elise failed to spawn during any of the party’s meetings with Samuel. I didn’t realize it until I went to arrest him and hit the conversation trigger on the first floor before the staircase. It doesn’t seem to have affected the plot and the journal entries still read as if Elise had been there the whole time so FYI.

@GCoyote
Just to make sure I’m clear, when you ask Samuel about Elise because her mother is worried about her. Then you select the “All the same I promised her mother I would speak to her, is she around?” node and she fails to spawn for the remainder of that convo. But she shows up later at the staircase when you go to arrest Samuel. Is that right?

No. Initially Elise failed to spawn and I didn’t notice because there was no conversation option including her. I realized that there was a problem when I hit the trigger below the stairs and there was still no npc present. If I have an early save I will see if I can reproduce the problem tonight.

To start that quest with Elise, you have to talk to her mother, Alice, first. She’s one of the merchants in the market place. After doing that, there will be a new node you can choose when talking to Samuel. That node should then spawn Elise in the cutscene. After that cutscene, Elise is then spawned to the staircase so you can talk to her again when you try to arrest Samuel.

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That might be the key. I do not remember talking to Alice before I got to chapter II but I can’t say how I managed to miss her. I’ll look through my saves and see if anything stands out as odd.

I pulled up an early save, found and talked to Alice and the Journal updated correctly. So most of the problem is at my end.

So the question is, if that quest isn’t open, should the trigger/spawn be changed? I only realized there was a problem because I’ve played this before. A new player who missed talking to Alice and hit that trigger would be rather confused by the girl who wasn’t there.

I agree. There needs to be an update to that convo when that trigger is activated in case Alice hasn’t been talked to. I updated the UOP in the download above with new npc_elise.DLG and 1002_c_ss_samuel.DLG files in the Sheep and Stone folder. If you have some time could you pull those files and put them in your override to test it? It only effects the convo that fires from the trigger by the staircase and when you talk to Samuel.