Texture maps

Since my modeling skills are limited, this is how I create a texture map for a stock tile or item.

What ever works :smiley:

PJ

I do that too, I tend to draw numbers so it’s easier to identify where the texture is appearing on the model.

I do it in Blender by importing the model, going into edit mode and selecting all faces, then look at the UV map editor panel. That will show the UV layout as it overlays the texture map. I can then export the UV map and use it as a layer in a graphics editor. I can create a test texture file by selecting the regions identified by the UV overlay, giving each one a different color.

When I go back into Blender, I can now assign the test texture to the model and see the different colored regions. This gives me precise control of where I place the final textures and add any dirt shadows I decide to paint.

Actually, there’s a way to bake the ambient occlusion within Blender. I should give that a try. Still learning…

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