The Frozen North PW (EE)

Hello everyone! This is a PW Action server capped at level 12, with an aim to keep class and spell changes to a minimal - done with an effort by meticulously balancing items and encounters accordingly while keeping things challenging! The XP is slow-medium (since it’s capped at level 12), low magic, and highly quest focused. Because there are very few changes to the class and spells, along with no RP rules, and the fact that the server is hakless, you should be able to get into the action in no time.

Discord: https://discord.gg/qKqRUDZ

Story
The story is set around the Wailing Death in Neverwinter, where you are a fledgling recruit to the Academy. You are first tasked with restoring order and stopping the chaos of thugs, necromancers, and others who seek to take advantage of Neverwinter in it’s weak state. Later on, you will be allowed to leave Neverwinter in pursuit of finding the reagents of cure, traveling to places such as the Neverwinter Woods, the Spine of World, the Underdark, and other dangerous places of the Sword Coast.

Treasures

  • Items are capped to +3. Finding such items, even a +1 item, is rare and valuable.
  • No items with “True Seeing”, “Haste”, or immunities. As an example, a belt that used to give immunity to fear may instead give +3 to saving throws against fear. This is to strengthen and make all classes valuable.
  • Unique loot (over 600+). No random +1 Cursed Longsword of Frost and other things like that. Most loot is handpicked, ported, and rebalanced from cRPG classics such as Baldur’s Gate, Icewind Dale, other Neverwinter Nights modules/campaigns, and etc. Expect to find something like Taralash or Carsomyr in the treasure tables!

One Party
One loot system. Gold is evenly distributed to each player in a personal loot container, and any items are randomly distributed to each player in the vicinity. No more ninjalooting, cliques and other dramas that arise from this! Our personal philosophy is that no player should feel left out. Being close to another friendly player or henchman will revive you outside of combat, similar to NWN2.

Solo and Party Friendly
This server is friendly to both solo and party players. Not only can you hire a multitude of henchman, but you can also enlist help from the local militia to help you on your quest for free.

Other Features

  • Resting encounters and ambushes
  • Summons, animal companions, and familiars do not affect XP
  • Staves and shurikens count as monk weapons
  • Most NPCs and enemies can be pickpocketed
  • Enemies have a morale system
  • Simple horse system

Since this is a fresh server, we would be very appreciate of anyone who would like to contribute!

Hello again, just wanted to say it’s available on GitHub now. Here’s the link: https://github.com/b5635/the-frozen-north

Currently I’m looking for area designers and quest/dialogue writers, but any help would be greatly appreciated. Not knowing how to use command line tools or nasher is okay,
as I can just take the .mod/.erf and add it in manually. I would also be happy to mentor or guide people who are new to modding and/or the toolset!

I suck at all those things you’re looking for, but if needed, I can probably help with scripts and such (which you probably already have a handle on), and I’m good with nasher and git. Good luck!