The new Neverwinter Connections


#1

The new Neverwinter Connections multiplayer scheduling and matching site at NeverwinterConnections.org is now up and running. There’s an article on the main Vault site about it:

https://neverwintervault.org/article/reference/new-neverwinter-connections

If you go to the new NWC site, you may notice the original Neverwinter Connections banner at the top. The old NWC spirit lives on and hopefully the new calendar, forums and chat services will be of use to the NWN multiplayer community. Many thanks in that regard to Ranan at the Neverwinter Connections Discord and Venture at NWN Campaigns (host of the NWC Forums) for their help and enthusiasm for coming together at an integrated NWC site.

Also, it should be said that without the community’s continued expressions of a desire for something like NWC to exist, it wouldn’t have been done. It may not be a full replacement for the old community matching site, but at least it no longer belongs to the realm of archaeology.


#3

Since launching early this week, there have been several significant tweaks, updates and fixes to the new Neverwinter Connections site.

  • A permanent invite for new members to the Discord channel is now posted: https://discord.gg/fc6MSXB

  • Urk’s Neverwinter Connections Facebook group now points to the new NWC site, which also links back. (Urk was one of the diehard original contributors to Neverwinter Connections and the Facebook page never went down, even after the site did.)

  • To make it simple for members to create new games with all the information players need, there is now a template that can be easily copied and adapted. It appears in the “Add a Game” sidebar box on the site home page, and is linked to in the NWC Quickstart Guide, which has been reorganized to be more readable.

  • The NWN:EE Multiplayer Resource Links page is still under construction, and we are looking for recommendations of particularly helpful and up-to-date MP guides and resources; please add your comments there if you have one, or here on the Vault forums.

Feedback and suggestions from community members are always welcome.