The Scroll - Here We Go Again! (Module Two!) - Episode 4

#1

Hi Everybody,

For those interested in following the blog of a builder, I have decided to start up my blog again while I endeavour to work through building the second module of The Scroll. Whether you are new to building, just like following the progress of a build, or simply want to stop by and comment to help encourage, then please pop over to my blog, or leave a comment here to do so.

Rather than repeat everything, I will simply leave a “taster” paragraph of the main blog post with each update here, and leave a link for people to follow if they are interested. NOTE: The main blog will likely be the main source of screenshots too.

Anyway, the link to the FIRST blog post for my second module can be found here:-

Here is the opening paragraph:-

INTRODUCTION

I am not sure if I will ever get to the end of what I am about to undertake, but I have finally found myself tinkering with module 2 of The Scroll, with a fresh hope of being able to finish it at some point in the future. In all fairness, the second module has a considerable amount of work done to it already, thanks to those who have contributed with area designs, and the fact that the campaign code is mostly already written. However, putting it all together with a plot that works well enough to keep the player playing and intrigued is that much more difficult to do, in my opinion. And that takes time and energy: the former I am currently blessed with, but the latter, not so much. If I don’t pace this correctly, then it will never happen, no matter how much I would like it to. Therefore, I will keep this blog as a record and (hopefully) an encouragement to keep going. And any feedback that you (the reader) give me along the way, may well be the make or break of it.

Click on the link above for the complete post.

Thanks, Lance.

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#2

Hi Everybody,

The opening paragraph of the latest instalment …

One of the benefits of working on a second module is the opportunity to do it again minus the parts that one did not like so much in the first. Now, let me say from the start that I am 100% happy with the first module and that I would recommend everybody who enjoys a classic PnP (pen and paper) style D&D adventure to download and play it. However, having played it a number of times myself, I can see where I could have improved it, and it is in these areas I hope to do better in the second module.

2 Likes
#3

Hi Everybody,

The latest instalment …

And the opening paragraph …

Some of you may have noticed that v2.65 has not yet been released, as I had originally hoped to do last week … latest early this week. However, because of the approach I have taken to module two, I decided to take a bold step and do some fairly “major” design changes, to make moving forward easier. This meant making some important code changes to the existing campaign files, including the following: (a) Inventory/Store Access, (b) Transitions and © Conversations. I know, it’s nothing small is it! So before I explain what steps I did for module two last week, I want to say a little more why I made these other changes.

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The Scroll: New Version 2.65 Release Imminent (Big Update) - PENDING!
#4

The latest instalment …

And the opening paragraph …

Last week had me getting to grips with the overland map again. In the process, I had to start looking at the related 2da files that covered the monster encounter information, and “goodies” that the PCs may find while exploring the map. While I did not get around to the latter, I did manage to get some more updates done on the monster side of things, especially as that is one of the first major differences that the player can expect in module two.