Hi All,
This continues my information posts about module two of “The Scroll” … (Could not edit old post title.)
The latest instalment …
And the opening paragraph …
It’s been a little while since I last posted on the progress of module two of “The Scroll”, but there is good news: It continues to be written and I am still making progress. One of the reasons I have not had anything to say is because it would involve discussing a lot of spoilers. That said, here is what I can say to bring you up to date …
Episodes 1-9 can be found on this link: The Scroll (Module Two Building) - Episode 9: A Welcome Break?
Episodes 10-14 can be found on this link: The Scroll (Module Two Continued) - Episode 14: The Mega-Dungeon (Part 2)
The Scroll (Module One) Latest Info: The Scroll (v2.92 NOW AVAILABLE!): FIXED: AREA TRANSITIONS WITH DEAD COMPANIONS (Essential for players not using companion revival mode.)
2 Likes
Hi all,
The latest instalment …
And the opening paragraph …
It’s been a mixed bag of goings on with the campaign over the last couple of weeks. From adding more content, to fixing bugs and more testing! Unfortunately, I made an annoying discovery while testing some encounters with a party without the Companion Protector feat. The “hard core” death system had another bug in it, which is now patched in the current latest v2.92. It came to light as I tried to run away from an encounter that was too tough for my test party … This weeks screenshot shows the GUI that was not quite doing what it was meant to do and highlighted the issue.
Episodes 1-9 can be found on this link: The Scroll (Module Two Building) - Episode 9: A Welcome Break?
Episodes 10-14 can be found on this link: The Scroll (Module Two Continued) - Episode 14: The Mega-Dungeon (Part 2)
The Scroll (Module One) Latest Info: The Scroll (v2.92 NOW AVAILABLE!): FIXED: AREA TRANSITIONS WITH DEAD COMPANIONS (Essential for players not using companion revival mode.)
2 Likes
Hi All,
The latest instalment …
And the opening paragraph …
What a fortnight of fixes and updates! For those following the module status, you will know that I have currently withdrawn v2.93 pending some final testing by my wife, which has helped bring my attention to a number of issues that I wanted to iron out. From the simple removal of some debug text to a rewrite of some core scripts. That’s why the module has been withdrawn until I have this sorted. At the moment, my wife is replaying the campaign in “hard core” mode, where if a companion dies, then they are removed from the party and replaced by a tombstone. From there, the player must either raise the dead companion with the spell or take them to someone who can raise them. It’s been during this play through I have been able to finally track down some of the old issues and even give a little bit of an update with containers. Read on for more information …
Hi All,
The latest instalment …
And the opening paragraph …
I have to start with an apology for not bringing you anything “new” with respect to the second module … although strictly speaking that would not be true, as there is plenty “new” that applies, but it’s not so obvious to the player at first reading. It’s all to do with improvements that affect the campaign as a whole, and so by default, also impact the second module. So what are these “enhancements” am I speaking about? Well, read on …
Further posts will be made here: The Scroll (Module Two Continued) - Episode 20: Adventuring Proper!