The Scroll (The First Day) - Module 1 Latest Releases!

Hi All,
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NB: v1.50E + will NOT be backward compatible with earlier releases (prior v1.50E).

However, newer versions will be backward compatible with each other from v1.50E.

The next release will be as v1.50E to demark the changes.


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This post has now been given a generic title to ensure I can keep all updates within a single post. Please keep an eye open for it in future if you are playing or following this module. Thanks!

This is also the place to give constructive feedback or ask any questions relating to the gameplay of this module.

Latest v1.41E is NOW AVAILABLE!

DOWNLOAD THE SCROLL (V1.41E) - 3rd UPLOAD

RELEASE NOTES

VERSION 1.41E UPDATES (3rd UPLOAD) (27 JULY 2021) (OPTIONAL)

  • NPCS with orange names will have their Last Name made orange too. (COSMETIC)
  • NPC HARD DEATH RAISING: Animation timing improved. (COSMETIC)
  • GUI TEXT OVERFLOW: Prevent overflow of text on a GUI. (COSMETIC)

VERSION 1.41E UPDATES (2nd UPLOAD) (24 JULY 2021) (RECOMMENDED)

  • COMPANION: This upload also fixes an instance where new companions could de-level after adding.

VERSION 1.41E UPDATES (23 JULY 2021) (STATUS: IMPORTANT)

  • AREA WALKMESH: Lava Area Walk Path Fix For Monsters. Additional Polish!
  • CRAFTING: Correct Essence Usage & Gold Payments.
  • MEMORY LEAKS (RARE): MainPC ENC icon and NPC locations.
  • DEATH MODE: Hard core death raising fix (if dropped once already).
  • FACTION FIX (PLAYING EVIL): Neutral Faction Fix (AGAIN).

VERSION 1.40E UPDATES (15 APRIL 2021) (STATUS: IMPORTANT)

  • FACTION FIX 2: Fixes other factions issues broken on constructs. (*)

(*) Fixes some important encounters.

VERSION 1.39E UPDATES (8 APRIL 2021) (STATUS: IMPORTANT)

  • NEUTRAL FACTION: Fixes possibility of a neutral faction turning into an enemy hostile.
  • CRAFT RENAME: Renamed magik armour now retains its name on PC transfers.
  • MURDERER: Fixed Murderer Feat due to erroneous Scourge variables. (*)

(*) The erroneous Homicidal Maniac feat will remain (if gained), but it does not overtly affect gameplay.

Version v1.38E now also released to prevent RECIPE container item spamming the chat window. Backward compatible with in-gaming warning for versions v1.36E or below.

VERSION 1.38E UPDATES (22 MARCH 2021) (STATUS: IMPORTANT)

  • CHAT SPAM: Recipe Container Fix - Prevent container spamming chat window.
  • ROGUE STONE: Now works with locks 5 or less (as opposed to 4).

VERSION 1.37E RELEASE (20 MARCH 2021) (STATUS: IMPORTANT)

  • CHAT SPAM: Container Fix - Prevent container spamming chat window. (REQUIRED!)
  • PAUSED COMBAT: Fixed WAND (and other item usage) stacking in action queue.
  • MODULE: Reseated objects in graveyard. (Cosmetic). (Module fix.)

New Edgeton Sanctuary

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COMING SOON v1.50E

As I work with module 2, there have been significant changes that have filtered down to module 1. I am currently play-testing (SP and MP) the latest changes that will be available in module 1 from v150E. Check the list below for some of the updates and fixes. I will update this post if I make any more additions, and will post when the latest release becomes available at the Vault.
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NB: v1.50E + will NOT be backward compatible with earlier releases (prior v1.50E).

However, newer versions will be backward compatible with each other from v1.50E.

The next release will be as v1.50E to demark the changes.

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Coming in v1.50

  • 1) “MURDER” Feat fixed. (EVIL PATH)
  • 2) TOMBSTONE made walkable to prevent blockage to target.
  • 3) CHARM SPELLS: Fixed target UI and added vendor charm support.
  • 4) Fixed Dominate targets and removed from vendor targets.
  • 5) OpenStore OC function fixed for Markup and Markdown prices.
  • 6) SEWERS (North): Fixed a potential lighting error. (Mod change.)
  • 7) Fixed learned spells disappearing for imported PCs. (Memorized only now.)
  • 8) Fixed automatons not resetting if they defeat the party.
  • 9) Removed “TEST” option node in MELICAMP conversation.
  • 10) Fixed (removed) Certifcation erroneous gold rewards.
  • 11) Additional plot item protection when using Party Generation GUI.
  • 12) UPDATE: Auto-Level imported PCs of lower level than current option.
  • 13) Fixed active spells pop-up from not closing.
  • 14) Fixed a faction issue where a hostile could attack an enemy of PCs.
  • 15) UPDATE: Fast Map Travel.
  • 16) Fixed FEAR effect logic so game options affect PCs and not monsters.
  • 17) Fixed STORE no gold until PC switch and a gold EXPLOIT.
  • 18) Fixed Hicklberry Pips (add heal skill) & fixed One Use quickslot.
  • 19) Fixed FEAR effect easy option in game difficulties.
  • 20) Improved stacking system to not unequip quickslots where possible.

MULTIPLAYER SPECIFIC FIXES:

  • 1) Shops when being used at the same time. Conversation fix.
2 Likes