TRAVUS VIDEO SERIES UPDATES
https://www.youtube.com/playlist?list=PLHLuB2j80VfIJ3u197scGYNbGHGDN3crd
Updates to continue supporting The Scroll as testers make their way through the World of Althéa. If you are playing and have anything to add, then please let me know! 
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RELEASE v2.09E (03 MARCH 2023) T18
- Inventory flicker (if required). (May affect only certain refresh rates.)
- Stops examine GUI sometimes showing from spell book icon hover.
- Corrects wolf skin drops to be normal for normal wolves.
- Moves ore vein back a bit to prevent through wall detection. (Module only.)
- Fixes guard in caves conversation with respect to paperwork required.
- Fixes the Area Map fast travel if used.
RELEASE v2.10E (06 MARCH 2023) T19
- Addresses a broken 2da script. (Or you can get a missing 2da issue.)
- Fixes some “Remains” GUIs when instant clicked from another.
- Addresses a potential conversation issue.
- Added some extra spell description for knock like spells (in Break Lock). (i)
- Combination Lock text colour used. (Dark blue to a lighter blue.)
- Fixed randomisation of Guard shouts.
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(2nd UPLOAD): Allows Break Lock direct cast from PC on door/location.
(i) Basically, has this note added: “NOTE: If a door cannot be targeted due to a line of sight problem, then target the ground next to the door you wish to cast on instead.”
RELEASE v2.11E (07 MARCH 2023) T20
- Fixed containers immediately closing upon opening in Merkes Place.
- Fixed Merkes thugs responses.
- Ensured a container script runs correctly.
- Added some missing lip syncing.
RELEASE v2.12E (09 MARCH 2023) T21
- Grist conversation. (i)
- Items from container game freeze.
- Toggle HOSTILE button chat spam about weapon equipped fixed.
- Fixed flaky right-click examine.
- Fixed guard shouts and door action.
(i) This is fixed via the conversation, but only when the options are chosen again. (This would add XP again on another run through.) Therefore, please avoid using this node again if the conversation has already been played through.
RELEASE v2.13E (11 MARCH 2023) T22
- Fixed conversation to do with GK.
- Fixed herbivore reaction.
- Fixed some negative valued items to zero. (E.g. Recipes.) (Module.) (*)
- Moved a trigger to help entry point. (Module.) (*)
- Restored placeable for camera shot for Merkes trap. (Cosmetic.) (Module.) (*)
RELEASE v2.14E (13 MARCH 2023) T23
- Fixed TREASURE ITEM appraisals when passed between PCs.
- Fixed some module objects: walkmesh and a placeable. (Module.) (*)
RELEASE v2.15E (16 MARCH 2023) T24
- COSMETIC: Wedged object handling. (Module only.) (*)
- COSMETIC: Dryad conversation logic and speed.
- COSMETIC: Weapon update blue flash speed.
- COSMETIC: Added Bounty Items to update required exclusions.
- Minor encounter balancing & creature sizing.
RELEASE v2.16E (17 MARCH 2023) T25
- Fixes Herodias successful skill check node.
- Corrects remains GUI after altar view.
- Some typos.
RELEASE v2.17E (20 MARCH 2023) T26
- Allowed item inside a container to update/correct description.
- Removed duplicated grenade chat message and improved chat description.
- Fixed Herodias WalkWayPoints. (Module.) (*)
- Fixed some placeable objects interaction options. (Module.) (*)
- Quick fix for fast travel (if required).
RELEASE v2.18E (23 MARCH 2023) T27
NB: LATEST FILE: campaign_ui_tlk_folders_v2.18e-release_2.7z
- Second fix for FLICKER on equipped items (for some refresh rates).
- Second fix for EXAMINE pop up on initial spell book examine.
- COSMETIC: Altar GUI correction in goblin tower. (Module.) (*)
- COSMETIC: Workbench GUI correction in goblin tower. (Module.) (*)
RELEASE v2.19E (23 MARCH 2023) T28
- Additional considerations for EXAMINE pop up on initial spell book examine. (i)
- Fixed Rune Bag to be opened and viewed by any PC in the party.
- Fixed pick up animations for rune scrolls.
- Quick fix for Crypt fast travel (if required).
(i) If a door or some rogue placeable objects are left as a TARGET (in the target GUI), then any spell examined may have the name as one of these targeted objects, but the description will be correct. All other objects left in the target GUI should be handled correctly now.
(*) Do NOT update the module folder unless you are starting the game afresh