The Scroll (The First Day) - Module 1 Latest Releases!

Last updates missed a couple of new issues, which are now addressed …

STATUS (v1.75E NOW AVAILABLE!) - DOWNLOAD

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RELEASE v1.75E (06 SEPTEMBER 2022)

  1. Fixed Attack Object when Group Attack button used if PC was target by mistake.
  2. Improved performance on body search for lower spec computers.

RELEASE v1.74E (05 SEPTEMBER 2022)

  1. Removed companion chat debug info. (Cosmetic only.)
  2. Addressed a potential minor logical flow for Melissa conv.
  3. Improved area entry code.
  4. Improved object bash code when Group Attack button used. (Fixed in v1.75E)
  5. Sewer crystals item descriptions updated on book usage.

RELEASE v1.73E (01 SEPTEMBER 2022)

  1. Fixed Chameleon Stone Puzzles. (GUI was failing to start.) (*)
  2. Fixed missing portrait names of creatures summoned by Main PC. (Cosmetic info.)
  3. Added PC Background Information on PC creation. (Ready For Module 2.)

(*) All Chameleon Stone puzzles fail to start without this fix. Not game-breaking, but worth including for game and rewards. Kathy Potter may help with some of these without this fix.

1 Like

Another play-through provided a few more minor fixes for us, and all add towards a smoother game, especially with respect to PCs follow, stand ground and general bumpiness. There were no major issue fixes required, but more to remove ‘annoyances’ or ‘glitches’. From a player agency perspective, the fix to the KNOCK spell was probably the most significant.

This may possibly even be the last update I will need to do for some time.

This version will undergo another play-through by my wife. However, if you have anything in your experience you believe requires addressing, then please let me know now … especially if you have a MP concern, as that is the least tested.

STATUS (v1.76E NOW AVAILABLE!) - DOWNLOAD

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RELEASE v1.76E (04 OCTOBER 2022)

  • Reduced bumping during conversations. (Cosmetic)
  • Improved Enemy Counter - Removed blank count. (Cosmetic)
  • Reworded a couple of minor logical flow nodes.
  • Tweaked “Attack Nearest” priority AI.
  • Tweaked “Stand Ground All” to include henchmen from any caller.
  • Fixed auto-follow on possession change if not standing ground.
  • Fixed some other “follow” routines on area transitions.
  • Fixed “follow” after some conversations.
  • Stopped sleeping bugbear sleep walking!
  • Removed “Craft Trap 0” need for crafting Ammonite key.
  • Fixed KNOCK spell not working on some doors.
2 Likes

And here are the latest files with one potentially important update for players who like to act chaotically … If you enter the main section of the Guildhall at night and find Melissa in her chair, that will break the game if she dies during any combat that may follow. Furthermore, she just should not be there anyway. These latest files ensure she’s gone to bed, like any sane person would have done.

Other than that, there are a handful of useful fixes to general running and cosmetic stuff. Once my wife has finished this latest play through, I hope that will be everything required to ensure we are ready for module two. NB: If you have anything that you think needs addressing, please let me know now.

STATUS (v1.77E V2 NOW AVAILABLE!) - DOWNLOAD

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RELEASE v1.77E (VERSION 2) (12 OCTOBER 2022)

VERSION 2 UPLOAD ALSO ADDRESSES:

  • Correctly aligned Sebastion door conversation image. (Cosmetic)
  • Allowed Todd’s equipment to remain ‘laundered’ if Smith revisited. (i)
  • Fixed guard’s gold take if a bribe is offered. (Crime should cost!)
  • MODULE UPDATE: Fixed Sally conversation for seating PC. (Cosmetic.)

(i) If stolen, avoid smithy without this fix if possible (or have to pay launder again).

INITIAL UPLOAD ADDRESSED:

  • Ensured “Litter Collection Task” does not leave list if guard persuaded. (Cosmetic.)
  • Replaced Name/Background Info with direct text in PC Creation GUI. (Cosmetic.)
  • Re-enabled “EXAMINE” for auto-described placeables after initial auto-description. (Cosmetic.)
  • Improved smelter interaction. (Cosmetic.)
  • Allowed/added TAKE 20 to house looting pick lock check. (Added check result feedback.)
  • Fixed logic for house looting in general.
  • Ensured any companions continue to follow after receiving background at the start.
  • Fixed a handful of spell scripts. (Re the Spell Effects Scroll.) (Cosmetic.)
  • Fixed Monty wake up. (Workaround: Close and open cell door again, until this version fix.)
  • Fixed Melissa present at night. (NB: Don’t enter Guildhall at night without this fix.) (ii)
  • Fixed individual PC rally call.

(ii) Broken since 22 January 2022. (Fix required if you intend to steal the “Tear of the Dragon”.)

1 Like

THE CHAOTIC TEST PERIOD

Another test run for the “CHAOTIC/EVIL” aligned party is currently underway, and so far has highlighted a couple of minor issues that have now been addressed, as well as a number of cosmetic issues that all help smooth the experience for the player. This latest v1.78E has been released slightly earlier than expected, because I wanted to have the new file distribution structure in place, moving forward. Bottom line: The “OTHER” folder no longer contains the LB Althea UI folder, which now comes with the CAMPAIGN folder download instead, for ease. (See next.)

NEW LB Althea UI Distribution

This latest update comes with a slight change to the way the files are distributed: The “LB Althea” UI folder now comes packaged alongside the CAMPAIGN and TLK folders, as it may also be subject to the odd update, which means having the latest version available at the same time as any campaign update makes download and applying it much simpler. (i.e. You would not have to download the massive OTHER folder again, where it was once distributed from, if you already have the hak, movie and music files.) To help the player recognise when either the TLK or UI folders require updating, the latest v1.78E now informs the player the need for the update (that they will have downloaded with the campaign folder anyway now), when they load the module. If the TLK requires updating, the message comes in the CHAT window (which this latest TLK update could be ignored, I suppose, if not using the new Darkfire spell), while if the LB Althea UI folder requires updating, the player has a pop up GUI that warns them of an essential update requirement, before exiting the game to allow them to do so.

DARK FIRE SPELL

As a bonus, the latest version also comes with the 3rd level cleric spell, Darkfire. It’s just been implemented, but should work fine, but anyone who does use it, please let me know if there are any problems.

STATUS (v1.78E NOW AVAILABLE!) - DOWNLOAD

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RELEASE v1.78E (19 OCTOBER 2022)

NB: From v1.78E, the “LB Althea” UI folder is now distributed alongside the CAMPAIGN and TLK folders for ease of update, as this small folder can undergo the occassional update too. An in-game warning is now also given if either the TLK or UI folders have been updated in some way and need replacing with those from the latest distributed CAMPAIGN folder download file.

  • Removed “EX COMP” showing on NPCs even before joining party. (Cosmetic.)
  • Made controlled PC remain facing front on a transition. (Cosmetic.)
  • Ensured encounter “GROUP” is unique for journal updates. (Logic.)
  • Removed some TRAP debug code. (Cosmetic.)
  • Added Darkfire as a 3rd level cleric spell. (Addition.) (Requires latest TLK folder.)
  • Fixed Sewer Crystals description update if book read. (Cosmetic.)
  • Added Custom UI install check to warn if files not installed correctly. (Addition.)
  • Corrected XP award when sacrificing Life Essences at altars. (Balancing.)
  • Corrected EXAMINE henchman hint to say use Main PC for character sheet. (Cosmetic.)
  • Ensured “Goggles of Revealing” already identified on find. (Balancing.)
  • Removed a potential speed movement exploit. (Balancing.)

The CHAOTIC/EVIL party testing continues, and any further updates required will be released in v1.79E. In the meantime, if you are aware of any issues that you would like addressing, then please let me know.

1 Like

THE SINGLE PC TEST PERIOD

I thought it might be a good idea to test the module using only one PC, rather than a full party, just to see how it handled. My wife was keen to test it this way, and so is currently going through the module using only a single half-orc cleric PC. She has the advantage of having played the module many times already, and so knew how to find and equip certain items early on, better than anyone I know. I also asked her to try using a “normal” setting or lower (due to limiting to one PC), but she was too keen to try the experience on hard-core rules, and so that is how she is currently testing it.

To date, she has had to use the game’s “respawn” facility (on top of any Life Essence “rebirths” she had available) on a couple of the more challenging combats, but, so far has been able to continue with the equipment she acquired early on. NB: To acquire “Betsy” (the weapon she acquired early on), you would need to do “Josiah’s Grave” quest, and improve it with some magik stones found in the Fairchild’s home, accessed via the “Poor Communication” quest. (I don’t know how you would get along playing a PC that does not use certain weapons, so maybe you could tell me if you ever try this.)

A couple of times, she has made a temporary use of Aeriol (a wizard companion that you can add to your party in the module), but only for some very minor specific instances where his intelligence or skills proved the more convenient way of dealing with an issue. EG: She used him to ID some items, the occasional Knock spell and do a bit of crafting. However, apart from the crafting (which maybe she could do later when acquiring the necessary feat), there are other ways her PC could have overcome the obstacles. The point is, my wife kept to using a single PC for the most part of her adventuring so far, and has not yet been prevented from continuing because of this setup. I’ll report back if she does encounter any difficulties that required extra companion help. NB: She does still use “Scraps” (henchman) and has a few summons to help out!

Finally, the latest testing did throw up a couple of new points that required addressing. The most important (priority) fixes for the latest v1.79E release are shown at the top, followed by a few minor issues, and lastly followed by some cosmetic fixes that generally just make the game look or “feel” better. See next …

STATUS (v1.79E NOW AVAILABLE!) - DOWNLOAD

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RELEASE v1.79E (04 NOVEMBER 2022)

PRIORITY GAMEPLAY FIXES:-

  • Fixed TUMBLER PICKS! These now do something in the game as expected.
  • Fixed Vol Gift: Rapid Recovery to be “rapid” at amounts in description rather than just 1 HP.
  • Fixed Chameleon Stone clues by Kathy. (Also reduced cost per clue from 25gp > 1 gp.)
  • Fixed auto-level facility in companion conversation.
  • Fixed a potential gold cost exploit when upgrading scaleable crafted items.
  • Fixed journal update if a plot item passed directly to a PC from the placeable.

MINOR GAMEPLAY FIXES:-

  • Fixed automaton hostile if game reloaded during combat with one.
  • Fixed some creatures difficulty INFO not updating on encounter. (EG: Guardians.)
  • Now allow any lore skill to identify alcohol.
  • Improved Target GUI startup on area change encounter.
  • Stopped cancelling any non-combat action if PC swapped from the acting PC.
  • Fixed/updated components found in Fairchild’s chest to be placed with others. (MOD UPDATE.)

COSMETIC FIXES:-

  • Prevent laundered items auto storing in containers when collected.
  • Restored Main PC Facing after a same area party jump.
  • Prevent empty Party List showing if party size only 1.
  • Prevent ‘ghosted’ destroyed equipped items (Rust Monsters) displayed in inventory.
  • Fixed creature difficulty descriptor on some reporting too high. EG: DANGER > WARY.
  • Ensured AI effect icon is restored on any respawn if active.
  • Inventory “New PC Selected” auto-scrolled on PC switch if required.
  • Removed blank lines from crafted armour descriptions.
  • Fixed EXAMINE henchman hint to correctly use Master for character sheet.
  • Ensured “UNIQUE” descriptor added for uniquely crafted items of high value.
  • Adjusted GUI warning if ex-companions in tavern or village on transition.
  • Changed “Journal Update” to “Task Update” (if just a task update). Reduce checks.
  • Added text to confirm a Chameleon Stone trap is not present if learned as such.
  • Stopped some trigger conversations repeating if playing a single PC.
1 Like

NEW TESTING PHASE

Another kind volunteer has offered to pick up the challenge of The Scroll and let me know if there are any other points that need addressing. As they may be tackling the module in MP, I decided to upload v1.80E slightly earlier than usual, as it addresses a minor MP issue.

Other than that, the list of fixes this time around is below.

NB: There were no changes in the module file, apart from keeping the version number in synch with the campaign update. i.e. Only the CAMPAIGN folder is required for any update unless starting afresh.

STATUS (v1.80E NOW AVAILABLE!) - DOWNLOAD

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RELEASE v1.80E (10 NOVEMBER 2022)

  • Ensured an auto-solved puzzle image could be viewed again more than once.
  • Added extra help info for some puzzles.
  • Made Main Menu Chest Relock option more intuitive.
  • Added corner visual clues for Josiah’s Chest puzzle (to make easier).
  • Multi-Player Only: Fixed Start Game Save Routine for Host entry only.
  • Multi-Player Only: Fixed Start Game “Illegal Entry” check. (*)
  • Fixed journal banner flash erroneously implying Portal destroyed. (Rare Cosmetic.)

(*) Only affects a MP game if you accidentally load a saved game with the wrong PC. This fix gives a friendly heads up. Without fix, loading the wrong PC may just confuse the player and/or restrict play. The warning only shows if you started a game with this fix already in place. So, if you update from an earlier version, it is probably best just to make sure you load the correct PC. If you don’t then you are locked in entry area without the specific warning. In this case, that will be your cue to leave and re-enter with the correct PC.

3 Likes

NEW TESTING PHASE (UPDATE 1)

During some MP testing of my own, I realised that players could pass on “Special Containers” to another player’s PCs, which would cause potential problems with other code. I have addressed this issue in this latest update, which now ensures that cannot happen.

My wife’s SP play-through (using just one Main PC this time around) also managed to find a couple of new issues related to dropping items on pressure plates, and movement speed in certain situations. These have also both been addressed with this latest update.

For the list of fixes this time around, see below.

NB: There were no changes in the module file, apart from keeping the version number in synch with the campaign update. i.e. Only the CAMPAIGN folder is required for any update unless starting afresh.

STATUS (v1.81E NOW AVAILABLE!) - DOWNLOAD

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RELEASE v1.81E (12 NOVEMBER 2022)

  • Added backward compatibility for some map features on new code added since v1.80E.
  • Fixed some items not working on pressure plates due to placeable fail. (E.G. Grenades.) (*)
  • Fixed speed adjusted PCs using “Expeditious Retreat”. (Also fixed Rage slow again.)
  • Multi-Player Only: Additional start game illegal entry code checks. (PC Names.)
  • Multi-Player Only: Ensured “Special Container” compatibility. i.e.One container type per player.

(*) Without this fix, any affected items dropped on a pressure plate will become unavailable for retrieval, as well as doing nothing.

NEW TESTING PHASE (UPDATE 2)

I believe I have finally got to the bottom of all speed related bugs, including spells like Grease. This required a rework of some of those I had already done (e.g. Barbarian Rage), as well as new code areas like “Vigour” speed drops. Basically, if a PC appears to be moving too fast after a speed affecting event, then I have missed something. Let me know if I have, thanks!

STATUS (v1.82E NOW AVAILABLE!) - DOWNLOAD

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RELEASE v1.82E (16 NOVEMBER 2022)

  • Fixed MOVEMENT conditions (inc some spells) that left the PCs move rate too high. (*)
  • Fixed amount Iron Rations restored. (Max 50, as described.) Inc some feedback.
  • Fixed GUI tooltip feedback for AUTO-PAUSE ON SENSED.
  • Replaced Average Faction Level with PC Total Levels, to avoid associates levels.
  • 17/11/22: Added extra speed fix for map fast travel slow down.
  • 17/11/22: Added extra XP balancing for smaller size party. (NB: SEE BELOW **)
  • 17/11/22: Fixed Sea Hag attacks

(*) Also for VIGOUR levels and all speed related code. Should have covered thoroughly all now.

(**) This file was missing from the upload, and caused this version (v1.82E) to be broken. I apologise for that. Thankfully, this essential file was detected missing quite quickly and I believe only one or two people downloaded this version. Unfortunately, if you have this version (dated 17/11/22), you will need to download v1.83E which has the file reinstated.

3 Likes

SINGLE PC TESTING PHASE (FIRST TEST COMPLETE)

My wife has just finished her first play through using just a single PC, and here are the final few fixes that were discovered along the way. However, I have asked my wife if she was prepared to test these changes through again, and so a second single PC testing phase may take place in the near future. I am also hoping to have some feedback from another tester in the near future, all going well.

STATUS (v1.83E NOW AVAILABLE!) - DOWNLOAD

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RELEASE v1.83E (21 NOVEMBER 2022)

  • Improved companion auto-follow after a conversation.
  • Fixed rare instance where an optional transition can fail.
  • Increased likelihood of Sebastion hearing conversation.
  • Fixed a speed issue after speaking with a henchman.

EMERGENCY UPDATE

It seems v1.82E had an ESSENTIAL file missing: The monster OnDeath script. Anyone who downloaded v1.82E (17/11/22) WILL NEED v1.83E, and will, unfortunately, have to start again. My apologies.

3 Likes

MONSTER KILL XP FIX FOR 2-4 PARTY SIZE & SANDY INTERROGATION FIX

Somehow, v1.82E was released without the creature On Death script. This was quickly redressed by v1.83E being released as soon as this was discovered. Unfortunately, I had not corrected the XP algorithm for this quick replacement, which means we now have v1.84E. This has the XP reward fixed for any party size. NB: If you play with 1, 5 or 6 PCs, then v1.83E calculates correctly.

My sincerest apologies for these recent spout of updates. Hopefully, that should be all for a while as further testing takes place.

STATUS (v1.84E NOW AVAILABLE!) - DOWNLOAD

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RELEASE v1.84E (23/24 NOVEMBER 2022)

  • Fixed monster kill XP award for party size 2-4. (1)
  • 24/11/22 MP/DM Client: Fixed automatic start of game save routine. (*)
  • 24/11/22 MP/DM Client: Fixed DM default speed back to DM Speed. (*)
  • 24/11/22 MP/DM Client: Re-enabled a FOW option for DM area map. (*)
  • 24/11/22 MP/DM Client: Fixed initial journal notes for players of a MP game. (*)
  • 24/11/22 MP/DM Client: Removed Party Bar toggle button from DM Client. (*)
  • 24/11/22: Made some GUI text compatible with other resolutions.
  • 24/11/22: Added Sandy conversation fix. (2)
  1. Party size of 1, 5 or 6 reward fine. Caused due to missing file replacement had error.
  2. Workaround without this fix: Always start with option INVESTIGATE ASSOCIATION.

(*) NB: As these latest updates are non-critical and only affect MP games, I have not updated the version. You can still download and use if you like to, but they have no impact on a SP game unless you use a different resolution to 1920 x 1080, in which case, some text on a character creation screen has been repositioned so as not to intrude on other areas of the main GUI.

1 Like

’GIVE TO PC’ GUI FIX & ‘RIPPED PUZZLE’ BUG FIX

I decided to announce the release of v1.87E due to an issue that has flown under the radar since v1.50E (4 March 2022). A new GUI that I include that allows players to more easily pass items between their PCs was broken in this earlier update … the GUI was closing when a player switched to a different PC, which it is not meant to do. In my mind it was significant enough to warrant this update.

Other updates since 1.84E and this one have been either MP or minor SP issues since then, and so were not announced. Full details of those updates, however, are included below.

10 DEC UPDATE: Second upload to address the recently discovered “Ripped Puzzle” bug.

STATUS (v1.87E 2nd UPLOAD!) - DOWNLOAD

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RELEASE v1.87E SECOND UPLOAD! (10 DECEMBER 2022)

  • Fixed RIPPED PUZZLE. (Broken since v1.80E - 10 NOV 22) (*)

(*) A couple of the Ripped Puzzles (with instructions) had broken after the first one. They can be resolved using the AUTO-SOLVE option, but this second upload of v1.87E fixes that bug! None are game-breaking.

RELEASE v1.87E (09 DECEMBER 2022)

  • Fixed “Give To PC” GUI to stay open on PC switching. (Broken since v1.50E - 4 MAR 22)
  • Bookcase auto-close duration reduced. (Cosmetic.)
  • Fixed skeleton sound on candle encounter. (Cosmetic.)

RELEASE v1.86E (30 NOVEMBER 2022)

  • INITIAL RELEASE: Fixed some “Too Expensive” info at some stores.
  • INITIAL RELEASE: MP ONLY: Fixed Fog of War on entry map.
  • (2nd Upload): Tried to reduce risk of a first area crash on some computers.
  • (2nd Upload): Remove AI notice text on Korakus cutscene.
  • (2nd Upload) MP ONLY : Adjusted some fade times to not double up.
  • (01 DEC 22) FIXES: Improved timing on fades (again).
  • (01 DEC 22) UPDATE : Added area map open/close via context menu.
  • (01 DEC 22) UPDATE : Added area map open/close via right-click Player Maps icon.
  • (01 DEC 22) UPDATE : Inventory and character sheet also close via context menu now.

RELEASE v1.85E (26 NOVEMBER 2022)

  • Fixed Kathy gold bag item to weigh as gold if returning.
2 Likes

BROKEN SLOW ASSOCIATE SPEED (*)

(*) I will be fixing all associate types alongside Animal Companions, such as Familar’s and Summons, which were affected too. This was broken around 16th November with v1.82E, I believe.

A tester has pointed out that the speed of Animal Companions is broken. I believe this happened in a recent update which took place after I had finished testing Animal Companions, but before I then updated some speed code, and so the bug went unnoticed, for which I apologise.

For those playing animal companions, you can use the RALLY command (right-click the box GUI at top left of the screen), and your party (inc the animal companion) will jump to you. However, I appreciate this is an annoyance, and does not help with combat situations.

It will be fixed in v1.88E, which I hope to release later today. However, I have done a number of other updates that I need to check first. Version 1.87E has been pulled from the downloads, and v1.88E will be uploaded as soon as I believe it is ready.

My apologies to any who have been affected during this time.

UPDATE: v1.88E is undergoing some more testing prior release, as it is taking me slightly longer than I first thought it would do to iron out some of the issues. I’ll post again when sorted. Thanks for your patience.

3 Likes

THE NEW CONTAINERS GUI & SPEED FIX RELEASE!

STATUS (v1.88E) NOW AVAILABLE! - DOWNLOAD

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I am finally in the position where I feel relatively confident with this latest update, v1.88E, which addresses some of those annoying issues causing me to pull v1.87E. In particular, this version has undergone some important fixes to the speed of creatures using a new approach that is more streamlined and consistent than the previous version.

As a bonus, this version also now supports the new container GUI system, with as much backward compatibility as I could provide for those that are not starting afresh. There is an option to switch back to a more simple/plain version if you prefer.

I also upped the duration of the summon spells again, and so you will need to use the latest tlk file to ensure you have the correct spell description feedback.

There were also a handful of cosmetic issues that made the update too, which, again, should help the overall play experience. For those that like the (almost) full list, here are the latest fixes and updates … with the most important fixes emboldened.

RELEASE v1.88E (22 DECEMBER 2022)

  • Fix a potential Life Essence collection “IMPOSSIBLE” after using them. (1)
  • UPDATED: Summons increased duration to 1 hour per level. (2)
  • ADDITION: Added new container GUIs for some placeables and items. (3)
  • Placeable interaction overhaul to incorporate new GUI screens.
  • Fixed SPEED on Associates. Complete rewrite to fix issues.
  • Fixed a thieving exploit.
  • Fixed smelter in bugbear tower.
  • Stopped “Game Paused” showing over journal if viewed while paused.
  • Fixed Item Descriptions if additional info is updated on them.
  • Added auto-disable to turn-based combat if the PC can flee an area. (4)
  • Removed brief flicker on some conversations.
  • Fixed rare missing (reduced number of) patrons in tavern.
  • Fixed Main PC lost focus on entry. (Fixes a NWN2 bug.)
  • Fixed a roster issue if player rested between picking up an abandoned PC.
  • Ensured player selects new item in store after a unique item purchase.
  • Fixed really old broken “launder” script. (What was I doing?)
  1. When used, in some situations the count was not being checked and locked further collection.
  2. Requires the NEW TLK folder that will comes with these files.
  3. Made mostly backward compatible, but fully compatible from v1.88E.
  4. Most combats cannot be fled via transitions, but a few can.

The new container GUIs …

4 Likes

TODD SMELTER, SPEED & FOLLOW FIXES RELEASE!

STATUS (v1.89E) NOW AVAILABLE! - DOWNLOAD

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So this should be the last for a while … or until I receive more feedback at least. Basically, it addresses one or two points left hanging around from v1.88E to do with area map travel speeds and container GUI handling especially (*), but also a broken smelter at Todd’s (somehow). The rest of the stuff is mostly cosmetic, but “nice to have”.

(*) It seems container items handle somewhat differently to container placeables. Obvious in hindsight, but it took me the extra testing to realise the need for some final alterations to the system.

RELEASE v1.89E (28 DECEMBER 2022)

  • COSMETIC: Added a missing death VFX.
  • COSMETIC: Removed an unrequired container count on some remains.
  • STORE: Allowed a drag and drop sell to store from store item description.
  • CONV: Enabled multi-PC check for Fairchild’s door.
  • Addressed a couple of potential rare speed issues. (Also added “catch-up”.)
  • Addressed some follow states after game load and rest.
  • Fixed AutoLight to detect any racial light ability already active.
  • Fixed Todd’s Smelter and one workbench from v1.88E. (1)

(1) If you intend to take advantage of crafting, then you need this fix, because smelters required to change ore to ingots are few and far between.

END OF YEAR FOR NOW!

Just a quick second release of v1.89E, which has a couple of updated scripts. Not essential, just better written with minor fixes. Just replace your entire current CAMPAIGN folder with this latest to be completely up to date if you wish.

Otherwise, a blessed New Year to one and all!

RELEASE v1.89E UPDATED (31 DECEMBER 2022)

  • (31 DEC 2022): Fixed a rare VIGOUR exploit.
  • (31 DEC 2022): Improved Altar HP Boost script. (Caused spamming - See NEXT.)
  • (31 DEC 2022): Minor container stability check.

START OF YEAR FOR NOW!

Another slight update to v1.89E - 3rd upload.

RELEASE v1.89E UPDATED (3 JANUARY 2023)

  • (3 JAN 2023): Removed VIGOUR CHAT SPAM on area changeover. (1)
  • (3 JAN 2023): Fixed Trickster Jewellery found on Remains (to be valid). (2)
  • (3 JAN 2023): Fixed a minor logical flow in Sebastion Rogue Stone conversation. (3)
  1. Caused by current work trying to fix NWN2 temporary HPs bug. This version has the improved code, which removes the spamming issue, but I am still looking at improving it further, if possible.
  2. Ensured Trickster Jewellery now sets up correctly on some remains.
  3. Fixed the logical flow in conversation, but will include auto-ID in next release.
1 Like

SOME MINOR UPDATES!

STATUS (v1.90E) NOW AVAILABLE! - DOWNLOAD

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Some final small fixes, including a rare potential exploit fix, having an item already identified when found, and, lastly, ensuring a creature does not get “bumped” aside when spoken to. Now, I am awaiting any feedback from players who are testing or playing the campaign to add any other updates.

RELEASE v1.90E (7 JANUARY 2023)

  • Sebastion Rogue Stone auto-identified.
  • Updated a summoned creature to prevent an exploit.
  • Fixed collision state on Infiltrator Magnus. (1)
  1. Without this fix, you still need to kill this creature to move beyond it.
2 Likes

COSMETIC WITH NEW TLK FILE!

STATUS (v1.91E) NOW AVAILABLE! - DOWNLOAD

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I recently updated to v1.91E, but did so without including the latest TLK file. NOTE: The one that comes with the folder works fine, as the newer version is for my second module only. However, for those that would like to stop the WARNING that comes when you load the game altogether, then you can download the latest campaign folder and use the latest TLK file that comes with it.

NOTE: There are no other changes.

RELEASE v1.91E (21 JANUARY 2023)

  • (21 JAN 2023): Campaign uploaded again with correct TLK file. (*)
  • COSMETIC ONLY: Rules section presentation.

(*) This is not used until the second module, but stops the error on load for the first.

1 Like

PLAY TESTERS FIX #01

STATUS (v1.92E) NOW AVAILABLE! - DOWNLOAD

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The Play Testers Download Series: I have recently had feedback from testers Dustin and Travus, who are helping to shape the latest files for download. As I receive feedback, I will be updating the files to the latest version to cover as many of the issues as quickly as I can for anyone else who may like to play the module.
My thanks goes out to these guys for their splendid feedback!

RELEASE v1.92E (30 JANUARY 2023)

  • (2nd Upload): Fixes Scraps position in cutscene.
  • Sanctuary repeat speech bug fixed.
  • Fixed Druid alignment setting when selecting Life Alignment Role.
  • Fixed Todd (the Smith) and others walk waypoints.
  • Fixed Red Guard shouts.
  • Removed erroneous Adventuring Skills item GUI info.
  • Fixed icon size on small journal.
  • Fixed salves and incense durations.
  • Addressed some spell exploits.
  • Typos and text glitches.
  • UPDATE: New Inventory GUI format.
  • Shoreline Area: Fixed missing walkmesh and some objects (On a fresh v1.92E module start.)
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FAMILIAR CONTROL UPDATE (TRAVUS SERIES)

STATUS (v2.08E) NOW AVAILABLE! - DOWNLOAD

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On the back of a request from one of the testers, I decided to improve the familiar interaction. Now you can change name of the familiar at any time, and also select a different familiar if the current one is at full hit points. The PC gains the appropriate feat from the selected familiar.

Further updates are continued to be added to this list. Please be sure to have the latest to avoid some conversations being booted when Josiah switch auto-locks.

RELEASE v1.93E (01 FEBRUARY 2023) T3

  • UPDATE: New Familiar GUI control. (Like Animal Companion GUI.)
  • Todd Conversation:New conversation node regarding ore and ingots.

RELEASE v1.94E (02 FEBRUARY 2023) T4

  • UPDATE: New Familiar GUI now has feat benefits listed with creature.
  • Smith conversation fixed.
  • Walk way points fixed.

RELEASE v1.95E (06 FEBRUARY 2023) T5

  • Smith workbench mold exploit fixed.
  • Companion/NPC interjections fixed.
  • Container GUI for dead body fixed.

RELEASE v1.96E (07 FEBRUARY 2023) T6

  • Guard conversation rare glitch fix. (Full solution in v1.97E)
  • Extra descriptive text for items. E.g. garlic.

RELEASE v1.97E (09 FEBRUARY 2023) T7

  • Fix to Josiah auto-lock booting PC from conversation.
  • Recompiled Scripts with NWN default compiler. (Fault in ASC causing a journal issue.)
  • Fixed Ripped Puzzle “one at a time” bug.

RELEASE v1.98E (10 FEBRUARY 2023) T8a

  • Fixed FeatAdd Notice Text Bad Name Info. (Cosmetic.)
  • Fixed a Character Sheet GUI display error. (Cosmetic.)

RELEASE v1.99E (11 FEBRUARY 2023) T8b

  • Made Familiar names persistent between summons.
  • Fixed an auto-start conversation later in the game. (Aubrey.)

RELEASE v2.00E (13 FEBRUARY 2023) T9

  • Third Upload: Fixes rare movement bug if saved in certain state.
  • Second Upload: Removed the debug test feedback.
  • Fixed familiar follow when commanded from top left GUI.
  • Re-enabled behaviour tab on all associates except henchmen.
  • Ensured familiar name persists even after area change.

RELEASE v2.01E (15/16 FEBRUARY 2023) T10

  • 16th FEB UPLOAD: Campaign Update: Fixed some placeable integrity on death situations.
  • 16th FEB UPLOAD: Module Update: Lighting fix for Seb Creations.
  • Chameleon Puzzle feedback code fixed.
  • Improved the fix for rare movement issue.
  • Allowed some sold items to be temp added to store.
  • Improved speed of Scourge Victims dress.
  • New inventory items no longer update info pane unless left-clicked. (*)

(*) NB: Equipped items will remain updating info pane if hovered over.

RELEASE v2.02E (17 FEBRUARY 2023) T11

  • AI overhaul for FOLLOW/STAND/ATTACK GUI.

RELEASE v2.03E (20 FEBRUARY 2023) T12

  • Fixes a potential logical flow.
  • Ensures crystals reported found in bag.
  • Junk pile feedback fixed.

RELEASE v2.04E (21/22 FEBRUARY 2023) T13a

  • 22 FEB UPLOAD: Fixed a Chameleon Stone.
  • 22 FEB UPLOAD: Fixed some Trickster Jewellery.
  • Fixes final crafting issues with molds.
  • Fixes a potential XP exploit.
  • Fixes colour info on a HELP feedback.

RELEASE v2.05E (23 FEBRUARY 2023) T13b

  • Movement rate fixes for differing speed effects.

RELEASE v2.06E (23 FEBRUARY 2023) T14

  • Fixed a double-rest to recover spells if having a persistent aura. Example: paladins!
  • Fixed large journal scroll bar (when present).

RELEASE v2.07E (25 FEBRUARY 2023) T15

  • Fix to a walkmesh - Non Critical.
  • Fixed MP inventory item descriptions.

RELEASE v2.08E (01 MARCH 2023) T17

  • Cosmetic: Improved Sewer Device GUI. (Limit 5 Crystals max.)
  • Cosmetic: Corrected steps description in a conversation.
  • Glyph of Warding no longer set off by own faction members or friends.
  • Spells cast by items now report the correct spell level they cast at.
  • Trigger made slightly bigger. (Module fix only.)
  • Typo in a book.
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TRAVUS VIDEO SERIES UPDATES

https://www.youtube.com/playlist?list=PLHLuB2j80VfIJ3u197scGYNbGHGDN3crd

Updates to continue supporting The Scroll as testers make their way through the World of Althéa. If you are playing and have anything to add, then please let me know! :slight_smile:

STATUS (v2.19E) NOW AVAILABLE! - DOWNLOAD HERE!

==============================================================

RELEASE v2.09E (03 MARCH 2023) T18

  • Inventory flicker (if required). (May affect only certain refresh rates.)
  • Stops examine GUI sometimes showing from spell book icon hover.
  • Corrects wolf skin drops to be normal for normal wolves.
  • Moves ore vein back a bit to prevent through wall detection. (Module only.)
  • Fixes guard in caves conversation with respect to paperwork required.
  • Fixes the Area Map fast travel if used.

RELEASE v2.10E (06 MARCH 2023) T19

  • Addresses a broken 2da script. (Or you can get a missing 2da issue.)
  • Fixes some “Remains” GUIs when instant clicked from another.
  • Addresses a potential conversation issue.
  • Added some extra spell description for knock like spells (in Break Lock). (i)
  • Combination Lock text colour used. (Dark blue to a lighter blue.)
  • Fixed randomisation of Guard shouts.
  • (2nd UPLOAD): Allows Break Lock direct cast from PC on door/location.

(i) Basically, has this note added: “NOTE: If a door cannot be targeted due to a line of sight problem, then target the ground next to the door you wish to cast on instead.”

RELEASE v2.11E (07 MARCH 2023) T20

  • Fixed containers immediately closing upon opening in Merkes Place.
  • Fixed Merkes thugs responses.
  • Ensured a container script runs correctly.
  • Added some missing lip syncing.

RELEASE v2.12E (09 MARCH 2023) T21

  • Grist conversation. (i)
  • Items from container game freeze.
  • Toggle HOSTILE button chat spam about weapon equipped fixed.
  • Fixed flaky right-click examine.
  • Fixed guard shouts and door action.

(i) This is fixed via the conversation, but only when the options are chosen again. (This would add XP again on another run through.) Therefore, please avoid using this node again if the conversation has already been played through.

RELEASE v2.13E (11 MARCH 2023) T22

  • Fixed conversation to do with GK.
  • Fixed herbivore reaction.
  • Fixed some negative valued items to zero. (E.g. Recipes.) (Module.) (*)
  • Moved a trigger to help entry point. (Module.) (*)
  • Restored placeable for camera shot for Merkes trap. (Cosmetic.) (Module.) (*)

RELEASE v2.14E (13 MARCH 2023) T23

  • Fixed TREASURE ITEM appraisals when passed between PCs.
  • Fixed some module objects: walkmesh and a placeable. (Module.) (*)

RELEASE v2.15E (16 MARCH 2023) T24

  • COSMETIC: Wedged object handling. (Module only.) (*)
  • COSMETIC: Dryad conversation logic and speed.
  • COSMETIC: Weapon update blue flash speed.
  • COSMETIC: Added Bounty Items to update required exclusions.
  • Minor encounter balancing & creature sizing.

RELEASE v2.16E (17 MARCH 2023) T25

  • Fixes Herodias successful skill check node.
  • Corrects remains GUI after altar view.
  • Some typos.

RELEASE v2.17E (20 MARCH 2023) T26

  • Allowed item inside a container to update/correct description.
  • Removed duplicated grenade chat message and improved chat description.
  • Fixed Herodias WalkWayPoints. (Module.) (*)
  • Fixed some placeable objects interaction options. (Module.) (*)
  • Quick fix for fast travel (if required).

RELEASE v2.18E (23 MARCH 2023) T27

NB: LATEST FILE: campaign_ui_tlk_folders_v2.18e-release_2.7z

  • Second fix for FLICKER on equipped items (for some refresh rates).
  • Second fix for EXAMINE pop up on initial spell book examine.
  • COSMETIC: Altar GUI correction in goblin tower. (Module.) (*)
  • COSMETIC: Workbench GUI correction in goblin tower. (Module.) (*)

RELEASE v2.19E (23 MARCH 2023) T28

  • Additional considerations for EXAMINE pop up on initial spell book examine. (i)
  • Fixed Rune Bag to be opened and viewed by any PC in the party.
  • Fixed pick up animations for rune scrolls.
  • Quick fix for Crypt fast travel (if required).

(i) If a door or some rogue placeable objects are left as a TARGET (in the target GUI), then any spell examined may have the name as one of these targeted objects, but the description will be correct. All other objects left in the target GUI should be handled correctly now.

(*) Do NOT update the module folder unless you are starting the game afresh

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