Hi All,
For those following: The Scroll Module 1 will be having another release v1.36E in the coming days/weeks ahead. My wife is following another path that can be taken and experimenting with some other areas of code that have had some “lighter usage”. I have also been making improvements with the code while progressing with Module 2.
NB: None of these issues are game-breaking, but there are some that are “annoying” at times,and so I consider it an important update. You are more likely to encounter these issues if you are playing hard-core mode (death) and/or do a lot of crafting.
Here is the list of fixes, which I will continue to update until testing is over …
VERSION 1.36E UPDATES (PENDING) (STATUS: IMPORTANT)
-
- JOURNAL ENTRY (Fix a starting entry.)
-
- ANIMATIONS: Improved some conversations and walkpaths.
-
- MISSING NPCS: Fixed potential NPC missing. (Workaround: Reload game.)
-
- EFFICIENCY: Improved some AI and general efficiency. (Inc Auto_pause.)
-
- RAISE DEAD: Fixed Orechin trying to raise a previously abandoned grave stone.
-
- AUTO-PAUSE: Fixed an aggressive auto-pause start combat when monsters not seen.
-
- CELESTIAL DROP: Fixed celestial creature item drop.
-
- CURSED ITEMS: Now update Boon/Bane status if alignment changes while carrying.
-
- BREW & SCRIBE FIX: Fixed system to correctly craft and show names.
-
- CRAFTING FIX: Fixed some ANCIENT CRAFT setups.
-
- MISSING MONTY: Tried to stop Monty disappearing again. (+)
-
- PATROL: Fixed patrolling Talanthian soldiers. (*)
-
- DARTS WEIGHT: Fixed darts weight.
-
- FUNCTIONS: Fixed efficiency of some functions that could fail if too involved.
-
- KASANDRA: Fixed rare Kasandra conversation and add to party script bug. (*)
-
- CRAFT TAB: Finally rewrote the craft tab feedback script to avoid TMI with large parties.
-
- TUMBLER PICKS: Fixed purchase of + 5 or above from disappearing.
-
- CURE LIGHT WOUNDS: Fixed purchase from disappearing.
-
- BOATHOUSE: Finally updated water object for actual water. (*)
-
- NAME PLACE: Used a different function to avoid incorrect item place drop names.
-
- EXPLOIT CHECK TMI: Fixed a potential TMI due to large party inventories.
-
- SPEAK TRIGGER: Reworked to prevent double conversation trigger.
-
- HARD CORE DEATH: Ensured rune bag is maintained by a living party member.
-
- AREA EXIT FAIL: Fixed broken companions to allow exit after abandoning them.
-
- PRISONER: Prevent prisoner being killed prior chat. (+)
-
- HENCHMEN LEVEL: Fixed henchmen level resetting. i.e. Fixed their levelling.
-
- MASTER DEATH: Henchmen now auto-reallocate to the Main PC if master dies.
(+) Same issue with neutral faction and reputations.
(*) Will also require the updated v1.36E Module. So wait until then if you want these fixes.