Slight update, almost one year later. No excuses other than my age and my other occupations prevent me from concentrating professionally in the making of this module, which should be fairly simple, although I intend to add a personal touch to it (see swamp area to give you an idea…).
I’m awful at taking screenshots, so here’s a little anything.
I will “try” to put more update soon.
Have a nice weekend and take care all of you.
Indeed, I put the NPC population towards the end, because all the NPCs are pre-scripted and have automated animations depending on where they are (see others mods I made). They move between places and so on.
I forgot to post an overview (not final) of the rift giving access to the Citadel. The first version got on my nerves, so I started over and I should be able to finish it quickly to replace the old one. I know there are more ruins than what is described in the paper scenario… I have to work on the vegetation, certain colors irritate my eyes and also pieces of ruins too (if not all of them… not sure, I don’t know…).
It looks good to me. The ruins could probably use some undergrowth, but otherwise they seem fine. Cliffs are difficult to do using the terrain editor due to the stretched textures. Perhaps the Cliff Pack would work, or the RWS Cliffs?
See part not finalized (texture and color, see on picture).
I thought of adding some ruins not accessible by the players pass the rift, in order to create the visual effect that the building on this ground fell in the hole … with fog VFX in the crevasse.
Do you use the word “crevasse” in English? Anyway…