Now that you’ve moved the starting point, I’ve been having a much more enjoyable time with the module. Thus far, the writing’s been nice, the areas have been good, and there’s been quite a bit of challenging to some of the encounters, but I’ve hit a bit of a snag with the “Missing in Action” quest that, had the module not made an Auto-Save a while earlier, might have just killed my playthrough. I’ll put that in a spoiler below as to not spoil the encounter for others and to not clutter the thread, as unfortunately I’m rather long-winded when I post on any forum, but I’m at a loss as to what to do outside of reload the auto-save and not do the side quest, which is something I only want to do if necessary.
I got along to doing the “Missing in Action” quest a while later than I probably should have, as I didn’t exactly realize exactly where the game wanted me to go, but once I spent more time just looking for where I was meant to go, I found the tracks and discovered the ancient shrine that had I had originally been met with in version 1.0. I figured that now, me being level 7 and having better gear instead of being level 1 with just a sickle, I would have no trouble with these blasted ghosts. Unfortunately, it doesn’t appear that the Spectre leading them cannot permanently die. He does die: he hits the ground, it says he’s dead, and I get nearly 400 XP, but he almost immediately resurrects. I figured that if I killed his Shadow Blights this problem would be solved, but unfortunately it was not, as he still refused to die. He ran out of spells he was willing to use at melee range and was left to blindly attack me, which was horribly ineffective and I had killed him enough times to level up to 8. I figured that the key to victory had something to do with the Sacred Tree, but from smacking it with a sickle to hitting it with a firebomb, I’ve learned the thing is indestructible. I didn’t want to kill it anyway, I’m playing a Druid and killing the tree seems like the last thing I’d want to do, but it was the only thing I could think of. I would leave the area, which is normally a good answer to encountering enemies far beyond your pay grade, but there isn’t an exit. The tree can be talked to, but it says I can’t do that while in combat. I can talk to the ranger, but he only says “We can’t let those ghosts have the temple!” or something along those lines. Am I missing something here, or are my suspicions that the fight bugged out correct?
EDIT: A detail I forgot to include is that the Spectre revives in a manner similar to the Henchmen in the OC, in that a special effect plays on him and he moves to a point where he revives, namely in front of the shrine. I imagine that this part is intentional, but I’m still unsure how I’m supposed to kill him. Also, if it is just me missing some crucial detail, I still don’t think you should be able to use him to grind for experience like you presently can.