Hi everyone,
This is a long post, I know, but I promise you that if you read it you won’t be disappointed. Even if you’re not interested in my project you will find out I’m an interesting person
Before I do my pitch, let me tell you I started NWN since 2002; been around for the golden era and very happy to see it’s still going strong.
I’ve hosted a persistent world for a while in the past (2005 Last Gate - http://nwn.wikia.com/wiki/The_Uncharted_Midlands:_Last_Gate ) but having signed up to college I couldn’t keep it going and eventually had to shut it down. I’ve also dungeon-mastered in the most awesome server when NWN was just starting up (2002-2003) - “Exaria”. And later had a successful “career” as a player in Arelith. NWN is very personal to me, so much as that I’ve written a novel based on a NWN gameworld that I played (HAZE) and how the power of social interaction and role-playing there personally affected my life (it will be published most likely in a month or two - I promise to post links here).
Well, takes a deep breath
Back to my purpose for posting here,
For many years I’ve been trying to “repurpose” NWN as an educational language-learning tool. I never quite got it right. I always felt the idea of making it educational was unique and phenomenal, but I kept approaching it at wrong angles (I could show you the old projects promotional videos I still have on my youtube account that are currently kept private because they’re dated). Now, older and wiser, I’ve picked up on many of my mistakes; understood where I’ve gone wrong and I want to give it another go.
So without further ado, I’ll explain my short-term goal as best as I can (and what does it mean to learn a language via NWN):
My goal is to create a language-learning persistent world where people could play NWN while learning a language. Most likely the format will be language-exchange for Spanish and English. Players will also use a program like TeamSpeaker. It would be a friendly, un-intimidating environment where people would feel free to practice their foreign language. The gameworld itself should also be interesting to keep those first players interested enough to stay for those first few months to draw more players (ripple effect). So, there will be quests (given in dual text of Spanish and English with audio) and the settings would be fairy typical fantasy stuff with a dose of folklore from Spanish-speaking countries. The selling point of it is the interaction between players, not the settings.
The long term goal:
Provided it proves to be successful in NWN, the next step is to re-create the same type of gameworld in an engine where it could be commercialized. Doing it first on NWN would serve as a type of basis for the research and development, building the community and staff recruiting: which leads me to my next point and the main reason I’m writing the post to begin with: staff!
Right now what I’m looking for people who are interested in getting involved in the project, preferably people with skills that can help (programming, building and toolset know-how…knows Spanish? Likes language-learning?). At this stage the focus is on building the gameworld and launching it. So, feel free to email me at languagequesters (at) gmail.com
It’s important to me to mention that only I will pay for hosting of the server and I won’t ask you for a dime.
-Val