In my module the player and Co have to run past a big battle involving archers and baddies. I was going to just set the archers and baddies factions against each other, make the baddies wimps and the archers awesome/ immortal ( no prizes for guessing who wins ) and let the player run through the area… Simple.
But then you think what if the player goes slow, stops to admire the view or tries to join in ? The baddies all die, battle over and it all looks a bit silly ! I then thought if the player enters the area, a cutscene plays and on the last node of the conversation the player gets jumped out of that area and it would look better.
I also thought I could make the player run through spawns in a row creating baddies to be shot at as they pass but then again, who knows what the player will do. I could immortal both sides but then the baddies have to be archers so there’s no big silly looking conflict with archers shooting point blank at everything. This also involves putting a lot of npcs in an area at once. Or I can combine both and spawn immortal baddies but I really want some to die for effect so I could mix up immortals with wimps I suppose but it’s all getting messy now.
So we’re back to a cutscene, the big problem is timing. What I really want are shots of the archers firing and shots of baddies dying all over the place. To do this I’m going to have to switch factions fast so the archers don’t just kill everything straight away. I’ve also got to ensure the baddies being filmed dying are getting shot at so that’s a faction switch again.
It all gets really complicated very fast with archers going hostile then waiting before shooting and the cutscene showing nothing much happening as the baddies stand around waiting to be shot while faction pigs run wild in the background.
I’ve written myself into a mess as usual in this mod so is there a sensible way to do it ?