Yesterday the Toolset stopped working. When I try and load any area in any mod, the Toolset just freezes with a not responding status.
Pretty weird because the day before it was working fine. I have tried uninstalling all mods and then validating using the Beamdog client, but still get the same problem. The NWN Toolset works fine loading the same Mods (installed on NWN).
Running Windows 10 and EE 78.8187.
Any thoughts on what I could do to resolve this will be very much appreciated.
Have you tried bypassing the BeamDog client and launching the EE toolset directly from its folder? At least that way we can find out if its a client issue or a toolset issue. It will also allow you to check the filesize of the toolset on your machine. On mine it comes in at 8,001 KB.
If @kaliopsysâs suggestion works I have one of my own. Immediately upon the toolset working create an archive with the working nwtoolset.ini file in it. That way you can compare a working version with a âbrokenâ one in case you want to submit an error report to BD.
Looks like a driver-based variant of a previous error Iâd reported.
âYesterday I had a problem with toolset crash on area load when I updated the NVidia driver to the latest version 419.67 realised 03/25/2019. This issue solved after downgrade to older driverâs versionâŚâ
The latest NVidia driver (430.86) causes the EE Toolset to hang as before. I have sent feedback to NVidia. Really frustrating.
I canât decide whether the EE Toolset is doing something borderline or whether NVidia is just messing things up for perfectly legitimate graphics card usage.
Open the nvidia control program. Under â2D Settingsâ choose âManage 3D settingsâ. In the dialogue that pops up select the âProgram Settingsâ tab. Wait for the drop-down box to finish populating. Use it to select nwtoolset.exe. In the large box under â2. Specify the settings for this program:â, scroll down until you find âThreaded optimizationâ (itâs close to the end of the settings). To the immediate right of that you will see it is currently set to Auto. Click on that and select off. Click on the apply button. The toolset should now work properly.
Beamdog forums for a couple of driver updates before. I confirmed that this update messed things up again and so tried the old solution which thankfully worked.
My guess is that the toolset, due to both its age and its requirements, is only single threaded so something about trying to multi-thread the graphics screws things up.
Thanks for the info. The answer reminds me of my mainframe assembler programming days, where I diagnosed an issue that was pretty much the same thing. Just goes to show - some things never change