So, I’m working on a little project, this project must have the following characteristics:
-Unrestricted level up for companions,
-the companion selector accessible from the menu at the bottom left not visible,
-the additemproperty() command working, (you may be wondering what the last thing has to do with it)
Well, if I set the default campaign of this project to NX2, i.e. storm of zehir, the additemproperty() command doesn’t work. It is totally ignored. The rest of the script works fine, but the properties are not added to the objects.
How the heck is that possible?
If, without touching anything, I assign to this project the default campaign NX1, ie MotB, the scripts work correctly and the additemproperty() command as well, but I lose the Urestricted Level Up option.
If, still without touching anything, I create a custom campaign for the project, everything else works but I can’t set it to not show the party selector option from the bottom left menu.
Campaign NX2: additemproperty() command does not work.
Campaign NX1: I lose the unrestricted level up option for companions.
Custom campaign: I can’t remove the party selector from the bottom left menu.
Does anyone know what happens to the AddItemproperty() command with the NX2 campaign?
Does anyone know if there is a way to enable unrestricted level up for companions via script?
Does anyone know why in a custom campaign I can’t remove the party selector from the bottom left menu?
I hope someone can tell me something, because it’s really frustrating wasting time on these things.