Toolset Question: Change/Swap/Remove First Player Character

I know that in Campaign Plugin, I can set the number of custom character I could create for my current module.
I can add custom characters, remove them all, but not the first.

There’s a way to include the first character in this swap system?

The main pc can’t be swapped.

As an experiment, I tried to switch characters out via saved games files and via the NWN2 Character editor. No joy on either I’m afraid. You’ll have to start anew if you want a different character.

The only work-around I’ve ever seen is to copy the player.bic file from one saved game into the one you want to change. Problem is, the one you paste in will not have the same stats, it will not have any new history feats, it won’t have the GP or XP (could be good or bad) and any variables stored on the PC could be gone/changed/screwed.

I don’t remember why I even did it but it will work under limited circumstance. Try it at your own risk.

Best of luck

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I’ll give up.
Thanks to all.

The only way to implement this is a workaround where your owned (main) character is automatically weakened to 1 everywhere and turned into a wisp (so he’s irrelevant in gameplay, it will just act as your camera point of view), and then you have a second slot to make the character (which would act as the real main character) from the SoZ Party Editor.

This method, however, is bound to cause several issues with OC and MOTB or any campaign that relies on the owned character to be an actual character, and not just a wisp :stuck_out_tongue:

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i guess a guy could break out a GFF editor … and operate on the savedgame’s .bic file ?

Thanks for all the answers. I’ll take count of that.