Were there ever any scripts set up to get the Arpharazon, Traps to function while still giving the PC the chance to find and disable the trap? beyond the simple open close script?
I think Lance Botelle did experiments with these traps. If he drops by, he could be your answer. Otherwise, perhaps pm him. Maybe he gets some notification :).
Andysks is correct (thanks Andy for covering). I did write some scripts to work with Arpharazon’s Traps, and some other scripts to do with trap detection related to such. If you download my module, The Scroll, you can take a look through that and you can see what I ended up doing.
Thanks I will have a look