Is it possible to have an item that’s unidentified (and that’s not automatically identifiable even if you have a high lore skill) and that gets identified when you examine it (whatever the lore skill is).
You see, I have a quest where I want the PC to examine an object and when it is examined it is identified. I hope that makes sense. The thing is, I want the item to have a different color when it’s identified/examined than when it’s not. I guess I could fix this by having two custom objects with two different icons, but I would rather it would work this way…if it’s possible, of course.
EDIT: I mean, I guess it should be possible to do a script like i_item_ac and on that activate script I do the function SetIdentified, but to be able to have an item that’s almost impossible to identify it must have a great value, right? But I don’t want the player to be able to sell this particular item for thousands of gold.
EDIT2: I guess you can’t activate the item if it’s not identified, right?
EDIT3: Ah, forget about it. I think I’ll solve this in some other way. It will probably be easier.