A lot of small fixes – Many fixes for xp awards to party. Some blueprint fixes as well. I made a custom script that updates the stores to the new Steel/High Steel arrows/quarrels so you don’t have to edit each one individually. I adjusted the gp value of the High Steel arrows/quarrels as they were super cheap compared to Steel. Also fixed the Staff of Power that cost only 1gp! The friendly spiders in the Unlight caves now have their own new blueprint as they shared ones with hostile spiders, which caused problems when creating creatures. I made a nice little drinking script that puts a temporary stein in the actors hand while they do the drink animation for cutscenes. Works great - Mostly used in Thorburn’s party scene. Esloden can now use a lute!
I’m thinking there is no other choice but to put the packages.2da into the Ui/custom folder. It’s the only way I could get Ivan to have his domain spells with a reset without putting it in the override folder.
Have you noticed the weird tips showing up on the load screens (UA2 Farm Home 2, UA2 Farm Home 3, and UA2 Farm Home 4)? Those are being caused by bad strings in the nwn2_tips.2da. If you remove the lines that have the following strings, I’m betting that will clear up that issue – 16777476, 16777477, and 16777478. Additionally, there are some duplicate lines in that 2da that should probably be removed.
The ‘rhunredmountainpreritual’ area has the wrong tile in position 8-10. It currently has a ‘2wall’ tile, but it needs to be ‘2wall one corner’. I didn’t fix that in this patch.
In the ‘celeduinbanks’ area, there is a huge resting zone that covers the entire east side of the river. I recommend that that rest zone be made a lot smaller as it was only working some of the time. I think because of its size it was sort of conflicting with the other rest zones in that area.
The Conjurer class worked great all the way through. Can’t complain about anything regarding that!