Unvoiced conversation cutscenes too fast

It seems that recent hardware or Windows updates have increased the framerate too much for unvoiced OC-style conversations in older modules. I barely get a second to read the dialogue line before it skips to the next. It’s fine as long as there are reply options for the PC, but as soon as two or more NPCs are involved it gets impossible. Short of manually switching every single conversation to dialogue box style in the toolset, is there anything I could do? I’m positive it’s not an issue with the modules in question - I tried some I’ve played before and would definitely remember if it had been like this back when I played them. I also haven’t changed my install.

hit pause (spacebar?)

When playing others’ modules, I don’t have a solution other than what kevL_s suggested, but if you’re making stuff yourself, you can either put mouth movements in the dialogues, or have a delay on each node, or like you did, switch to NWN1 style.

Does that issue happen in the OC campaign too? Or is it only with specific mods? If it’s only specific mods, which ones?

I havent’t figured what trigger that instant pass clearly, maybe I did, but I forgot.

But.

There is 2 goods solutions

The cheap one : make a lip synch on the text the line will stay for the duration of the lyp synch.

The 2d solution which is the best one. Use deep fake voice to voice your conversations and lyp synch them.

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It doesn’t happen in the OC since cutscene conversations are voiced then. But it seems to happen with all modules now which use cutscene converation without actually voicing them. It’s definitely not an issue intrinsic to the modules, as I remember playing those very same ones just fine before (tried Pool of Radiance Reloaded, Fate of a City, Planescape Shaper of Dreams…). I can only imagine it must be an FPS issue, but setting a cap at 60 via an external programme doesn’t seem to help either.

So, just in case anyone else ever runs into this issue: This was caused by there not being an active sound output in my system (I usually use headphones and had them unplugged at that moment just to test out the game). Would have never thought this could change anything within the game rather than just not play the associated sounds.

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