Very quick tileset question

If I do not want or require edge tiles (that way the skybox attaches itself to the edges of the area) what do I need to do. Do I just not have an edge.2da or is it more complicated than that?

TR

not including _edge.2daq should do the trick

Thanks, I’ll try that then. Just wanted to make sure I didn’t screw something up.

TR

It is certainly doable, when i was working on a tileset from your map mats I achieved it and I think it was because I forgot to make edge file.