In the .mdl format, how do you stop a node from blocking line of sight without making it transparent?
In this screenshot, from the Ship Interior tileset, the creatures in the tile next to the player are ghosting, as though they are “heard but not seen”.
Having failed to fix this by playing around with the Path Nodes (to which Visibility Nodes presumably default), I’ve concluded that the stub walls might be blocking line of sight, even though they have windows. Further evidence for this is that the player can see a creature from the adjacent tile if they move to a central point where their line of sight doesn’t pass through the stub wall - the pig in the screenshot is an example of this.
Unfortunately, the .mdl documentation I have is somewhat incomplete, so any help would be appreciated.