Walkmesh Issue

Personally, I don’t use curbs as they often cause this problem and it feels more renaissance than medieval to me, but that’s my personal taste.
I remember having spent several fu**** hours in a row persisting with the Toolset to use a curbs for the Temple square below … there was nothing to do, it wasn’t baking… So all the curbs ended up in the trash…

Faerzress Sparkles… If you want the curbs to be raised but environmental then I’d flatten them into the ground so you just see the top and lower the streets not the other way around.

raymondsebas… Your temple square is really good !

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I have another idea too… a simple square placeable underneath the curbs that cause problems on certain squares. I can turn the curbs into environmental objects and put the hidden “curb” under them. Just a thought…

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walkmesh helper ?