I’ve been testing my mod and I’ve got a bit of an annoying issue. Some npcs that are neutral are wandering around during and after the fighting. Not the usual get out of the way thing they finish up a long way from where they were. One lot were in a room with no fighting and finished up later in the corridors.
It’s not the same npcs it’s random and I’m wondering if it’s a spell thing. In the party are a favoured soul and a bard both that can do mind affecting spells so could they be confusing or scaring npcs even if they’re not hostile ?
It really doesn’t matter that much and wont destroy the game but it’s definitely annoying and in one case a man guarding a door finished up around the corner saying “you really don’t want to go in there !” Go in where ? You’re in a corridor !
Also whilst on the subject of annoying for some reason either horrid wilting or destruction wont stop making a noise even after resting. You have to leave the area or save and reload to stop it. I think it’s the one with the pink clouds coming out of the sky but the battles are a bit intense and all sorts are going off at once so it’s hard to tell. Any ideas how to stop that or why it happens ?