Hey there, I want to start trying to make custom animations for NVN 1, but I’m not sure about how to import a fully assembled player character model and make a armature for it to boot. Are there any guides or tutorials for doing this?
Thanks for the link! But I’ve now generated a armature for the model, but I can’t use the armature to pose it. Each time I try to parent a sub-mesh to it or a bone in the armature, the sub-mesh moves out of place. I haven’t done any edits or transformations on the mesh, so I’m not sure why this is happening.