Wanting to make custom animations using Blender, how do I start doing this?

Hey there, I want to start trying to make custom animations for NVN 1, but I’m not sure about how to import a fully assembled player character model and make a armature for it to boot. Are there any guides or tutorials for doing this?

Rigging in Blender (2.79) - a tutorial for NWN1 models | The Neverwinter Vault

Thanks for the link! But I’ve now generated a armature for the model, but I can’t use the armature to pose it. Each time I try to parent a sub-mesh to it or a bone in the armature, the sub-mesh moves out of place. I haven’t done any edits or transformations on the mesh, so I’m not sure why this is happening.