Warlock Reworked 1.02g - does it still work as it should?

Can someone confirm if this still works as intended - in other words, any problems I have with it must be because incompatibilities with Spell Fixes and the NWN2 Fixpack?
The most obvious problem is that Flee the Scene appears to be a teleportation spell as given in the description, but it doesn’t teleport me anywhere… Also, I cannot see I get the Eldritch Glaive.
Or maybe this requires a new game, that it can’t be installed in the middle of a playthrough?

EDIT: Actually, the NWN2 Fixes has an extra column INSTANT in feat.2da, as well uses some of the same rows as the warlock mod, which makes this somewhat problematic. I can add the warlock mod entries at the bottom and it SEEMS to be working - but I am unable to run a full compare of both feat.2da and spells.2da (which also probably has some differences between the 2 files), so there are bound to be some inconsistencies. Hopefully I can fix them as play progresses.

If the feat.2da in WarlockReworked doesn’t have the instant column, then don’t use blindly use it. It was made somewhere before patch 1.23.
Various scripts will also have been compiled with old include files.

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Thanks. I have added the column to the file from the Warlock Reworked as it appears in the NWN2 Fixpack. But yes, I feel a bit like I’m on razor-thin ice, since there are quite a few inconistencies that I know of, and probably a lot more that I haven’t been able to find yet… Just now, an indication that something is weird: Qara suddenly apparently gained 6 feats (all from WR as far as I can understand) on level up to 15 - I guess it’s something hidden somewhere in classes.2da or packages.2da, or the custom prc .2da’s in WR.

EDIT: Turned out to be an incompatibility with Reeron’s Spell fixes 3.5 classes, cls_feat_sorc.2da. Reeron added “placeholders” for feats that at the time did not exist (or he forgot to add his feat.2da to his pack?) which suddenly “came alive” since Selea used the same numbers for his/her feat changes to the warlock. Removed entries 122-128 in Reeron’s cls_feat_sorc.2da, no more “mass feat gains” for Qara. :slight_smile:

And yes, most likely the invocation scripts should be re-compiled with the includes from NWN2 Fixpack. I am unable to find any batch compiler that I can get to work however - in this case the problem most likely is between the chair and the computer. :stuck_out_tongue:
(I haven’t been able to find a tool that doesn’t require A LOT of extra tinkering)

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I can get this to work (mostly), but WR and Reeron/Trekari Spell Fixes are probably quite incompatible. Both have their own .tlk, which obviously is the worst obstacle. It seems Selea stopped updating WR quite some time before 1.23, so there are many entries that is overwritten by the WR .tlk.
There are also quite a few files that either have to merged somehow (and references updated) or one simply has to decide which file to use.
Too bad, I really like some of the fixes/PnP adaptations for the warlock by Selea, but Reeron’s been a part of my setup since 2008 and seems at least to be most up-to-date (still, if it too is outdated now, I am happy if someone tells me :wink: ).
I’ll test them together a little more and then we’ll see. The .tlk differences are quite a job to fix I am afraid, as I guess I will have to update references in spells and .2das if I start merging the .tlks…
My brain hurts.

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As cool as it is, WR is not optimal in a game with patch 1.23. The tlk differences are too big for me to fully ignore. And when playing with another mod that changes other spells (Spell Fixes), the result is far too often no spell name and description when I choose “Examine”.

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