Looks like a weird texture problem. This is CEP 2.7. To rule out it being hak conflicts, I exported the area into a completely clean module with only CEP, but it persists. There’s nothing in my overrides folder except some portraits.
Yeah I remember reading somewheres on the forums about this happening too but I didn’t see a fix. It looks like a texture reference is bad in places or something?
Will record that as an issue, also the fact that some buildings are missing walkmesh. That’s been the case for many years so I won’t promise a prompt resolution.
Could it be just atlassed to another texture? Something went weird with the dds or something. I’ll take a look when I get the chance if someone doesn’t beat me to it, my cup runneth over with NWN things of late!
Oh yes, dds and especially tga converted from dds can be pest, or a can of green slimy worms, or something
I can have a look into the things. Is it only the townhall and the other building or is there more (Give me the 2da line please)?
Btw. I already put a lot of work into Crosskeep castle and the walls. The large wall still has no merlons (is “merlons” correct?). I would add some If somebody wants to have it.
The upper door should have a different texture (which actually exists).
Which door to use for the main entrance? It’s of no standard size. It will be a problem anyway, since you can’t just walk up the stairs. The back door has some stairs too.
Shouldn’t there be a fence or something? The kids will fall down!
Final Question: Do you really want to use this? Really, really??
The model itself is fine, but the textures still seem messed up. Consider for that window, the texture to the side appears to be the same texture on the “front” of the tower. I might take a look, I suspect the uvwrap is messed.