What is the file for rain ambient sounds

Hey there, I am changing some of the ambient wav files with my custom ones. I did lots, with streams, water flowings, torches, fires, etc.

I cant seem to find the correct wav file for the looping rain light and rain hard. I tried al_wt_stormsm1 and al_wt_stormlrg1 which toolset assigns, but they dont work. I tried al_wt_rainhard1 and al_wt_rainlight1 too,

these file names do not work. the rain sounds do not change. aagh. I remember finding the exact wav file of the rain sounds, but I forgot the exact names.

If anyone can give me the names of the rain ambient sound files, I would be grateful.

Ooooh. I found the solution myself, these files are in ambient folder of the installation and they are read even if you put files in override. to overwrite those ambient sounds I needed to put my custom files into ambient folder, overwriting existing ones. case closed.

this is fine if you’re building/playing your mods just for yourself, but if you ever want to distribute your modules to others, this approach will be catastrophic, because your unsuspecting player will end up overwriting standard resources.

if you plan in distributing your mod, click here.

if you want to distribute your mod to others, a better approach [although admittedly a bit more complicated] would be to add your sounds to ambientsound.2da. the full process would go something like this:

  1. since the game is hardcoded to look in the ambient folder for ambient sound, you can’t put your custom sounds into a hak file. just put them in the ambient folder and name them something unambiguous that won’t overwrite existing game assets [like ‘my_rain_1.wav’ for example].
  2. create a new talk table using any of the various tlk-editors and name your sounds something meaningful to you [e.g., ‘My Rain Sound 1’].
  3. edit ambientsound.2da and add your sounds to the end of the file and put the 2da into a hak file. don’t worry about columns 3+, just make them stars as they are in the standard 2da. in the vanilla nwn release, the last line is 113, so your first line would be line 114, and would look something like this :
114        16777217      my_rain_1         ****              ****              ****              ****              ****              ****              ****              ****              ****
  • notice that the value of the talk table entry here is 16777216 + n, where n is the line number you added to your talk table in step 2.
  1. don’t forget to add your hak and your tlk table to your module !

when you’re ready to distribute your mod, just zip up your sounds from /ambient, your hak file from /hak, your module from /modules, and your talk table from /tlk, and bob’s your uncle.

[of course, if you’re doing your custom sounds for yourself only, you can forget everything i just wrote !   ;-p ]