The testing module from my unfinished campaign I mentioned above. For the curious: the floor placeables are in there to let me visually know where the triggers are that I am testing. The white lines are shrunken down walls that I use as logical flow indicators. Generic placeables and creatures serve as standins and are not representative of the intended appearances, just there to let me test scripting.
I have this module without any haks to test quests and scripts and such in, I have a separate module to build in that has the custom content needed.This way I can just quickly launch my testing environment rather than wait for everything to load, and don’t have to run around all the maps.