@kevL_s
Where are the campaign script files located that you edit outside of the toolset? Do you edit the install campaign files directly then (from those inside the install directory)?
…
Well here is my situation …
I have the normal installed official campaign and module folders and files in the C:\Program Files (x86)\Atari\Neverwinter Nights 2 directory. I leave those alone.
But, I also copied these campaign folders and module files to their appropriate C:\Users\lance\Documents\Neverwinter Nights 2 folders so I could take a look at them in the toolset.
I opened the copied A_X1.mod using the toolset and opened the k_mod_hb campaign script … as this is where I was going to apply the fix (for simplicity).
Edited it and saved it using the “Save and Compile” option (NOT the module), in the same way I do my own campaign scripts, expecting the campaign script in the copied campaign folder to update.
I closed the toolset, went and checked the nss version of the copied campaign file and NOTHING had changed. Not even the date of the file. (So, like Tsongo thought, I wondered if I had somehow changed the main toolset campaign script instead, but when I checked that, it was also untouched.)
So, I thought perhaps I had not saved it correctly and reloaded the copied A_X1.mod, and the file HAD been updated with my code. But, I cannot find where the updated k_mod_hb file is anywhere in any NWN files.
Here is the files I expected to be changed, but it had not…
EDIT: Removed some erroneous info to avoid confusion … But, basically, even if I removed the copied campaign folder, the results are the same. The loaded copied module, somehow still has campaign files associated (probably from the main files), but any alterations to those files keeps a copy of the altered file somewhere else that must be accessed when the module is reloaded. i.e. The main campaign files from the install directory remain unaffected, but the copied loaded module version maintains the edited version. NB: The copied module (where I saved the campaign script alteration), remains unaltered! (i.e. The campaign script was NOT saved along with the module.)
So, where does the saved campaign script version go to?