So I was thinking about jumping back into NWN1 module-building again after a hiatus.
I have a few module story ideas swimming around in head, but not sure what I should focus on, so I was wondering which of these sound the most interesting or promising to you all.
Here’s a synopsis of what each module is about:
-
Beckons To The Beyond - After the events of Beckons From The Deep, you had hoped to return to civilization for some R&R, but things go south when the ship gets devoured by an otherworldly storm. Waking up with serious injuries, you soon find yourself inevitably involved in a conflict where three factions are vying for control over a dying world.
-
Chaos Phage - It’s been years since you joined the Monks of the Stalwart Order in search of a higher purpose and meaning in life. As a Monk, you are expected adhere to the tenets of your order, obey your masters’ will unquestioning, accomplish your tasks to the letter and always conduct yourself in an orderly manner, all for betterment of The Order and society as a whole. Yet from time to time, doubt plagues your mind. Is being a Monk really the life for you? Should one blindly follow tenets or order even if they are morally questionable?
-
Helsing Hunters - Life of a entry-level adventurer is tough. Few would employ an inexperienced adventurer over a seasoned one, and on the rare times you got a contract, it’d be something mundane like pest control. You thought about giving up when suddenly a strange figure approaches you with an offer that might end up more than you bargained for…
- Beckons To The Beyond
(Post-Apocalyptic sequel to my previous Beckons From the Deep) - Chaos Phage
(Monk’s struggle between Law and Chaos) - The Helsing Corps
(Work for an unusual guild solving “sensitive” contracts)