I’ve noticed while playing some modules if there is a lot of creature remains in area FPS drops to low values. I’ve tried with disabling animation effect using modified model files in override but issue remains. Is there any fix for this or at least what is really causing it?
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You see it very strongly in Sean Maxhell’s Town Simulator and Raiders of the Lost Tomes part 2.
In Sean Maxhell’s Town Simulator more precisely. I have script for cleaning remains in area in override folder but still wondering why NWN2 engine doesn’t handle creature remains without issues. Even with client extension. Issue with FPS is also present on Ryzen 7 5800X3D CPU and definitely not caused by lack of CPU cache memory nor slow GPU.
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