Also look at
See if I got this right:
int BeginConversation(
string sResRef = ââ,
object oObjectToDialog = OBJECT_INVALID
);
int BeginConversation (name of conversation here)
String sResRef = (placeable name here)
object oObjectToDialog = OBJECT_INVALID
⌠(rest of scriptâŚwhat would go in here?) since most of the stuff happens in conversation
}
BeginConversation (âResRef_of_the_conversation_in_the_editorâ);
The first âintâ is there because in the script that it is defined it is set as an int returning function, it work (true) or not (false). Not a very technical explanation, but more or less this is how it works.
Perhaps using this function you donât need the placeable and it works as is.
Try, read, try, try, read, and more tying and reading.
If youâ re going to build spells or whatever, really start reading de lexicon.
lolâŚproblem with reading the lexiconâŚI still get confused
Very well, if you already know this ⌠Iâm not so sure ⌠I think Baireswolf has the same idea like me.