I have a single fancy mapped, photogramatic rock model in .obj format. Thing is there are 10 versions of the rock -
0 = 64k polys
4k textures
1 = 32k polys
4k textures
2 = 16k polys
4k textures
3 = 8k polys
2k textures
4 = 4k polys
2k textures
5 = 2k polys
1k textures
6 = 1k polys
1k textures
7 = 500 polys
1/2k textures
8 = 250 polys
1/2k textures
9 = 100 polys
1/4k textures
Where each poly is a triangle, a 1k poly actually is 1000 (not 1024) triangles and a 1k texture = 1024x1024. Which would be the best to use in NwN EE? I’m talking best with a combination of different measures here -
- Ease of reattaching the the textures
- Load on the graphics engine
- Portability for slower machines
Obviously 0 should look the best but is it worth the amount of work it would take to get it into NwN EE?
So thoughts please.
Thanks.
TR