I have a single fancy mapped, photogramatic rock model in .obj format. Thing is there are 10 versions of the rock -
0 = 64k polys 4k textures 1 = 32k polys 4k textures 2 = 16k polys 4k textures 3 = 8k polys 2k textures 4 = 4k polys 2k textures 5 = 2k polys 1k textures 6 = 1k polys 1k textures 7 = 500 polys 1/2k textures 8 = 250 polys 1/2k textures 9 = 100 polys 1/4k textures
Where each poly is a triangle, a 1k poly actually is 1000 (not 1024) triangles and a 1k texture = 1024x1024. Which would be the best to use in NwN EE? I’m talking best with a combination of different measures here -
- Ease of reattaching the the textures
- Load on the graphics engine
- Portability for slower machines
Obviously 0 should look the best but is it worth the amount of work it would take to get it into NwN EE?
So thoughts please.