I bid you all good time of day.
Recently, I decided to once again make an attempt to use YATT to create terrain from heightmaps, however, all of its documentation seem to had been left on old vault and bioware forums and thus lost as a result. Therefore I decided to ask there, if anyone has any bits of documentation left.
Currently, what I need to understand is, how texture maps work. As I understood, they are using an image as mask to paint the selected texture over, but what I can not yet understand, whether light or dark areas determine where exactly the texture is applied and where isn’t. Any recommendations?